Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Arena Overhaul
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Setting: Native
Game Mode: Singleplayer
Compatible Version: v1.2.0, v1.2.7, v1.2.8, v1.2.9, v1.2.10
文件大小
发表于
更新日期
20.719 MB
2022 年 11 月 12 日 上午 6:34
2024 年 10 月 15 日 上午 11:25
19 项改动说明 ( 查看 )

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Arena Overhaul

描述
A Mount&Blade II Bannerlord mod that introduces a variety of tweaks and gameplay changes to make arena and tournament experience more enjoyable and rewarding on all stages of the game.

Source code is available at GitHub[github.com]!

Current features
  • Several new modes for the Arena Practice:
    • Expansive Practice brings more intense and longer fights, better rewards and optional ability to train your party troops.
    • Team Practice strives to deliver even more intense fights while allowing you to fight with your clan heroes as a team.
    • Parry Practice is designed to help practice parrying and chamber blocking.
  • Ability to fight as a companion in any Arena Practice mod
  • Ability to set up weapon preferences for companions and other clan heroes to use in Arena Practice, helping them train combat skills you want them to train.
  • Multiple adjustable arena practice settings. For example, you can set up match length and intensity, number of AI teams, type of defensive equipment used.
  • Ability to choose weapon loadout for arena practice fights (idea and some parts of implementation taken from mewhi's Arena Expansion[www.nexusmods.com] mod).
  • List of ongoing tournaments accessible from arena menu (idea and some parts of implementation taken from Operation40's Arena Helper[www.nexusmods.com] mod).
  • Multiple adjustable tournament reward settings, defaults are aimed to keep tournaments rewarding throughout the game, while staying balanced.
  • Ensures that everyone receive all the tournament rewards, regardless if it's player or not. In vanilla, AI was not getting any renown or influence rewards.
  • Adjustable XP gain modifier for arena and tournaments.
  • New team-based Tournaments mode (idea and implementation by eg3r - thank you for the contribution!).

Compatibility
This mod is compatible with existing save games and can be removed from saves safely.

Mod compatibility
In general, AO is written with maximum compatibility in mind and should work fine most of the mods. Obviously, mods that are overhauling tournaments or arena practice fights can have conflicts due to the close nature of changes.

AO does conflict with RBM, but they should more or less work fine together, if you disable arena module in RBM settings.

Contributors
Many thanks to the people who help with the mod:
  • Aragas[www.nexusmods.com]
  • eg3r

Color palette for tournament and practice teams
You can find it here: https://bannerlord.party/banner-colors/
It's not completely up to date, but mostly accurate.

Support note
Arena Overhaul is primarily supported on Nexus Mods[www.nexusmods.com]. If you have any problems or technical questions, please, post on the mod page there.
148 条留言
artifixer  [作者] 10 月 7 日 上午 4:03 
@Amroth, I will think about it.
Amroth 9 月 26 日 上午 9:45 
Is there a chance to decouple the practice fights and tournaments?

Lots of mods overhaul tournaments, making it incompatible. But the practice fight adjustments in this mod are super essential :(
ajsv26 9 月 22 日 上午 10:54 
Im getting the error Object reference not set to an instance of an object because of arena overhaul.
Severance 9 月 16 日 上午 9:28 
Shokuho compatibility would be amazing
Tongor 7 月 9 日 上午 8:11 
@artifixer

Жалко. А денег дать - тоже не поможет? А то какие бы я настройки ни пытался применить - стабильно вылет, а уже как-то и привык с Вашим модом играть...
artifixer  [作者] 6 月 26 日 下午 11:43 
@Skaggiman. Nope.
Skaggiman 6 月 25 日 下午 4:42 
Any plans to update this for compatability with shokuho?
Wrath 6 月 23 日 上午 7:07 
Ok thanks
artifixer  [作者] 6 月 22 日 下午 10:55 
@Wrath. Does not matter much. I usually place it somewhere at the bottom.
Wrath 6 月 22 日 上午 7:25 
Recommended position in load order ?