Caves of Qud

Caves of Qud

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Kobolds of Qud
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Character: Creature
标签: swarmer, pack, kobold, yip
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2022 年 11 月 10 日 下午 8:35
2022 年 12 月 4 日 上午 9:39
13 项改动说明 ( 查看 )

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Kobolds of Qud

描述
v0.3.9

This version adds kobolds into the game. They may or may not spawn yet, but they're there.

You can also play as 4 kobold scale colors with respective element resistance across 3 different kobold archetypes:

- The Warscale, who gains standard hp and is well-equipped for combat
- The Tinkerclaw, who is well-versed in tinkering, and while they cannot use cybernetics stations, they do get to start with one cybernetic
- The Watertail, who is well-equipped to be a merchant, gaining extra equipment load on top of their base strength.

- Programming + Design by Ames
- Additional writing by Mabel
- Art by Plugs

Github link here: https://github.com/koboldunderlord/KoboldsOfQud
21 条留言
kobold  [作者] 2 月 8 日 下午 2:20 
A friend of mine is playing it on 1.0, so it should work fine (insofar as the player characters for the mod are functional)
3ntropy1 1 月 25 日 下午 5:53 
Compatible with 1.0, yay or nay?
Waffle 1 月 19 日 上午 11:00 
Thanks for this!
Nexeron 2024 年 8 月 4 日 上午 7:46 
@kobold
I havnt encountered a problem but I wonder if it wouldn't make more sense to give kobolds the "TailedBiped" anatomy instead of basehumanoid. In addition to this, maybe give Warscale a little bonus of a natural tail attack as a fitting unique factor to its other archetypes
kobold  [作者] 2024 年 8 月 3 日 上午 10:28 
I haven't tested it, is it broken?
Kinasin 2024 年 7 月 30 日 上午 9:45 
is this working with spring molting update?
Creeperturtle 2023 年 11 月 26 日 下午 3:17 
I don't care if it don't work!
GIMME!
LYNX 2023 年 9 月 7 日 下午 6:24 
Best mod in the game.
Lakanaloa 2023 年 8 月 20 日 下午 2:16 
Ayo
a dog 2023 年 7 月 28 日 下午 4:12 
kobold yip yip yip