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Here is how YOU can change this mod to your liking,
instead of being dependant on others and other mods.
Because, well, power to the people! :o)
Find the file patches.xml in the folder 2885902723\1.6\Patches
and change the number in
<convertPowerFactor>8</convertPowerFactor>
and
<baseCertaintyGain>8</baseCertaintyGain>
to a different number.
Higher humbers make Conversions easier.
and.. thank you even more for making this a non-dll-mod,
so we can adjust it to our liking, as it should be :o)
x8 seemed a bit much for me, so i changed it to x5.
---
"So people usually lock up their colonists in terrible conditions and force them to convert."
And i totally agree with that and never even contemplated such method,
after all, we want to _convert_ someone not _brainwash_ them,
like most of the RL Religions/Ideologies.
Besides, how are we meant to be trusted by our future Friend when we
first torture them to a breaking point?
---
hm, well, thanks again for making a cumbersome mechanic in this game a bit more easier :oD
I've got a configurable version of this up on the workshop now that I had been sitting on for a while
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3526012478
8x multiplier seems a bit too much for me. Would you mind if I released modified version of this mod where I change it to 4x or something like that?
At least the values are easy enough to change on my end with this mod