边缘世界 RimWorld

边缘世界 RimWorld

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Mechanitor Command Relays
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Mod, 1.4, 1.5
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112.395 KB
2022 年 11 月 7 日 下午 1:53
2024 年 4 月 11 日 下午 6:34
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Mechanitor Command Relays

描述
This mod adds relays which project a command radius around them, allowing a mechanitor to command mechanoids within that range. These relays are unlocked via the Standard Mechtech research, and require a Standard Subcore to construct.

Art by pphhyy!

GitHub: https://github.com/Hydroxyapatite/Mechanitor-Command-Relays
热门讨论 查看全部(2)
10
2024 年 4 月 12 日 上午 11:55
Spamming errors in the log related to a deconstructed relay
Parkle
1
2023 年 6 月 15 日 上午 11:03
Does it still work if the mechanitor is in a caravan/another world tile entirely?
Lilly Satou
85 条留言
Alan 8 月 19 日 上午 7:54 
Can confirm, works fine in 1.6
batatafritada 8 月 17 日 下午 1:21 
Yes, it does. Do not listen to ThroatGOAT. It's tuning to the mechinator.
ThroatGOAT 7 月 20 日 下午 9:39 
No, it does not. Do not listen to Squiggly. It does not tune to the mechinator.
SquigglyV 7 月 18 日 上午 11:35 
Still works fine in 1.6 as far as I can tell! I always forget to plan ahead for these (and vanilla mech boosters) so there's never any room left in my base by the time I can build them lol.
ThroatGOAT 7 月 15 日 上午 6:08 
I very much miss this beautiful piece of work.
Vent 7 月 12 日 下午 1:29 
Will this mod be updated for 1.6? I need to slap a couple of these bad boys into my gravship.
Hydrologist  [作者] 5 月 21 日 下午 3:01 
@Thekillergreece I haven't tested the mod with any modded mechanoids, but it shouldn't have any outright incompatibilities. You can try loading this mod after URMC to see if you get the desired behavior, but be aware that it may cause whatever behavior URMC is overriding this one's with to stop working.
»SoD« Thekillergreece 5 月 21 日 上午 12:52 
Does this work for modded mechanoids such as the ones from URMC? Cause it doesn't seem to work as if the command relay don't exist for them to be ordered.
Hydrologist  [作者] 3 月 22 日 下午 8:13 
@Derproid That was for performance reasons. If I recall correctly, when I attempted to make the range a configurable stat in the XML, retrieving the value for every range check caused the game to run poorly. There might be a better way to go about it, but since I haven't been actively playing Rimworld I haven't been motivated to pursue it.
Derproid 3 月 22 日 上午 11:51 
Tried doing it myself but I think editing the range in xml isn't possible because in CompProperties_CommandRelay you make relayCommandRange const :(