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I've been digging your Hopper Class Ship, its Design and Overall Performance is not something to scoff at
And let me tell ya, with ample modifications, it's one heck of a fighter
Ironic given that its a Civilian Ship, hahaha
A new major update just dropped, hehe
Yellow Jacket:
A nice simple starting design that has a flaw, the two forward facing engines are not accessible by the crew. In order to make them accessible without using any mods, one would have to replace 2 armor pieces with corridors and add two doors (one for each side).
Kobold:
A decent starting ship if you are going straight to mining, but this ship is outclassed by most if not all ships that are looking to draw blood. You will find that installing 2 additional rear thrusters to be mandatory as you will be too slow to outrun hostiles otherwise.
Extravaganza:
A unique design, it may or may not hold its own against the starting bounties... something for me to test.*
This one doesn't seem like a ship I would bring to the table as a starter, for a broadside ship, the serious lack of armor means that it will take an enemy little effort to shred through your ship. I would have to give it a go to be certain, but my initial take is not promising.
*extra:
every single ship HAS to have its crew management adjusted, as each ship has had zero attention paid to the crew which can result in crew confusion in high tensity situations where everyone needs to be at their post and not wandering off. Keep this in mind if you take any of these ships for a spin, as it will affect their performance.
It might be something on my end that I've missed though!