边缘世界 RimWorld

边缘世界 RimWorld

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Internal Armor Plates Archotech Expanded
   
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Mod, 1.4, 1.5, 1.6
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218.149 KB
2022 年 11 月 1 日 下午 2:29
9 月 7 日 上午 7:09
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Internal Armor Plates Archotech Expanded

描述
Updated to 1.6. Changes include added armor ratings for blunt, sharp and heat (to 1.5 and 1.6 only for now). It took some time but these are finally true armor plates. Note that ratings are currently set to work when using CE and might be to high for non-CE use, you can adjust this easily in the .xml file. Redid some work to use less patches as well. Please let me know if you run into trouble. I am thinking of redoing all these submods and create a single version that auto-detects mods like EPOE, but I am unsure, let me know what you think.


Ever created an ultimate supreme cyborg using Archotech Expanded, fully loaded with advanced bionics and weapons? Only to find that, even with the armor additions, a few shoots to the torso puts your new Riminator out of commission? Or you want to protect that pesky neck from being insta shot by a sniper rifle, so you have a chance to save it? Always having to walk in full power armor, even to their own wedding, just in case a drop pod crashed through the ceiling on top of your mother in law to be? Well I did. That why I created an add-on for the EPOE mod using the Elite Bionics Framework, and now as requested for Achotech Expended, so my new Riminator can walk around in peace, doing what a Riminator does best, one army killing that new raid of pirates that dared step on your lawn.

This is an add-on that I created when requested in the comments of the original armor plate EPOE version. It does 2 things: It gives an HP addition to all the new parts of the Archotech Expended mod, see the list below for exact changes. It also adds separate internal armor plates that can be implanted in body parts that otherwise cannot be replaced or are too fragile, like the torso, head, neck, skull and brain. If you just want the internal armor plates and not the patches to Archotech Expended, please see further down on how to remove those patches. If you do not want to use Archotech Expended in your setup, please see the standalone version of this mod. There is also an EPOE version if you want to use that.

The internal armor plate is crafted using 40 plasteel, 20 steel, 15 hyperweave and 1 advanced component on the basic archotech bench. It requires the Internal armor plates research project in the main research tab to be completed (both for crafting and surgery). A placed internal armor plate increases the HP of that body part by 100 as well as adding a 0.9 armor rating for sharp, blunt and heat damage. Body parts still bleed. While it does provide armor protection to lower body parts, the HP patches are only for the part itself.

The plates can be removed but be extremely careful if that body part is damaged. If the body part is damaged below the original max HP value, the removal of the added HP by the armor plate puts HP below 0, destroying the body part. For example the head cut on preview photo 3, made by my best doc during surgery testing, thank you Max, your services are appreciated as always: If the head normally has max 23 HP, now 123 with the plate and it has a total injury of -83.5, the removal of the plate places it on -39.5, destroying the head and killing the pawn. In this case, the current structural integrity of the head has become depended on the armor, remove injuries first to allow it to become independent again. Also keep in mind that the pain caused by this head wound downs the pawn, the use of drugs or paintstopper may be needed.

The added HP changes to the Archotech Expended mod:
AdvancedArchotechLeg +50,
AdvancedArchotechArm +50,
ArchotechObliterator +50,
ArchotechHeart +50,
ArchotechKidney +50,
ArchotechLiver +50,
ArchotechPelvis +50,
ArchotechSpine +50,
ArchotechLung +50,
ArchotechStomach +50,
ArchotechDenture +50,
ArchotechEar +50,
ArchotechDeathClaw +50,
ArchotechBrainMelder +50,
ArchotechMembrane +100.

Now I realize that the new armor plates and changed HP values are possible OP or may not be to your liking. Or you may only want the changes and not the armor plates, or the other way around. I am always open to suggestions regarding balancing or new features. You can always tweak this mod when you are using it for yourself. You can do so by changing the .xml files in the mod folder, by downloading it trough this workshop it should be in a folder named: 2883169798. Inside the appropriate version folder (1.4) there is a folder called Patches and Defs. Inside the patches folder there is a file for the Archotech Expended changes. If you want to remove the Archotech Expended changes, simply delete that .xml file, or change the used HP values inside. If you want to have only the Archotech Expended changes, simply delete the armor plates Defs .xml files, or change the armor and HP values in the Defs/Hedifs folder to your liking.

As of now I did not find any bugs, but if you find some please let me know.

Regarding compatibility, it needs the Elite Bionic Framework and the Archotech Expended mod. I have tested it using a few other prosthetic mods but it should be fine as long as you still use Archotech Expended although I am not sure why you would use two of those mods. This mod is of course incompatible with other mods that makes likewise changes to the affected body parts described above. If you do not want to use Archotech Expended or the EPOE version, for example if you use EPOE-forked, or if you face other compatibility problems, then please see the standalone version of this mod on the workshop, that one just adds the armor plates using vanila research, nothing more, nothing less. As multiple mods making HP changes to the same part create problems I did not change anything to the vanilla Archotech parts, as those are covered in the Elite Architect mod from Vectorial1024, this is also why I created two patch files, just in case you need to delete or change the EPOE changes for compatibility, you can for example delete the patch operations to the parts that are already covered by another mod, making it work for your mod list. Last but most important of all, yes, it is CE compatible (as far as I know), I use it for my own playthrough.

For setup, simply enable the mod and place it below the Elite Bionics Framework and the Archotech Expended mod, and of course below things that those mods require.

Credits go out to Vectorial1024 for his work on the Elite Bionics Framework, which made the needed HP adjusments possible, Ykara for the Expanded Prosthetics and Organ Engineering mod from which code is used to add the Internal Armor Plates and to Teok25, for Archotech Expanded from which limbs have now increased HP.

I think that covers it all for this description, thank you for bearing with me and my use of the English language. If you have questions or remarks please feel free to comment below.
4 条留言
004GP  [作者] 2024 年 6 月 15 日 上午 11:36 
Ah sorry all for being late on the 1.5 version. I am finishing up on my masters thesis and lost track of time a bit. I shall try to get things up and running again over the upcoming week. I am still undecided if I should make a single version of this mod that auto-detects compatible mods, eliminating the need for separate downloads. But this needs extra work and may not be wanted by all. Anyway I shall get an updated version out first before making such decisions.
004GP  [作者] 2022 年 11 月 4 日 上午 1:38 
@All, hmm, I thought I changed that before uploading the current version (was working with local files first), I shall change that this evening or tomorrow morning. Thank you for letting me know.
Transit Advisor 2022 年 11 月 3 日 上午 6:07 
That is caused by an error in the About.xml file. In the file there is a modDependencies list entry <packageId>Teok25.ArchotechExpanded_copy</packageId> which should be <packageId>Teok25.ArchotechExpanded</packageId> instead.
VelxraTV 2022 年 11 月 2 日 上午 4:15 
I have both the required mods installed and rimpy is saying there is a missing dependency.
https://i.imgur.com/wD6PTTA.png