Sky Rogue

Sky Rogue

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WEAPON_AOE
   
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标签: Weapon, Missile
文件大小
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更新日期
1.657 MB
2022 年 10 月 30 日 上午 7:22
2022 年 10 月 30 日 上午 8:21
2 项改动说明 ( 查看 )

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WEAPON_AOE

描述
XSAM
payload 10
avionics 10
damage 10
speed 6000
range 1500
Auto Targeting micro-Missile
Spray and Paint

XSDB
payload 20
avionics 10
damage 60
speed 500
range 2000
Auto Targeting Smart Bomb
Might hit air targets
Spray and Paint

AMBG
payload 30
avionics 80
damage 80, could penetrate terrain
speed 60000
range 2000
Particle Beam

WGR
payload 10
avionics 10
'damage' Aeros Only
speed 500
range 2000
Wall Generator, enemy aeros counts as 'crash' instead of 'kill'
Gun type but blocks other weapon when firing together
No effect against ground target or airship

Unity Project File and models: https://drive.google.com/file/d/164t_5IbopfZ_Vg2QbsKThkeeVzQnOpCN/view?usp=share_link

Supporter: @ Joker
4 条留言
Joker 2023 年 2 月 15 日 下午 2:19 
I think it's a novel idea to have a guided weapon that kind of just locks onto whatever though it seems like it'd be better suited for something like a micromissile swarm, which granted isn't exactly intuitive to create with the existing modtools
Frolonov  [作者] 2023 年 2 月 14 日 下午 12:52 
That's how auto-aim behaves, similar to the MIRV in base game. As for reload speed it's meant to be OP 'spray and paint'. You can download the unity project and modify anything as you like. @Dracologist
Dracologist 2023 年 2 月 13 日 下午 7:44 
XSAM doesn't lock onto what you want to target
WGR looks like its freaking the screen out
everything reloads at a blistering speed
just a few tiny complaints
Joker 2022 年 10 月 30 日 下午 7:36 
The most weapons of all time