安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









its making my game crash
All the AI lords do the same as soon as they have like 100 leadership. (I want the AI to benefit as well, but it should happen more slowly)
I set the level difference to 1.05 and the normal one to 1.1.
The default setting is 10 for level difference and 3 for normal XP gains (which is INSANE by comparison)
Has anyone found an acceptable setting that "helps out a little" and not just make every lord have high end units 5 days after recruiting?
Does Leadership train units without this mod too?
If not, maybe I should go below 1.0, so that my 200 leadership won't instantly upgrade all my units to Tier 3-4+ by the time I visited the next town over?
what is this
Which cause this behaviour ?
Probably a mod conflict or you didn't update all required mods