边缘世界 RimWorld

边缘世界 RimWorld

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Allow Consensual Incest
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
1.404 MB
2022 年 10 月 27 日 上午 3:25
8 月 12 日 上午 3:22
53 项改动说明 ( 查看 )
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Allow Consensual Incest

描述
This mod allows romantic relationships between family members via the Romance button in the Social tab.

Core Features
  • Enables romance between relatives using the vanilla Romance button
  • Removes all opinion and mood penalties for relationships between relatives
  • Slightly raises the natural chance of romance between relatives (25% vs vanilla's 3%)

Optional Features (Advanced Settings Profile)
  • Overhauls the Inbred gene with more realistic effects
  • Adds a new Strong Blood gene for enhanced roleplay
  • Two bloodline gene inheritance modes: Fixed (consistent 10% chance) or Generational (escalating chances and consequences)
  • Custom Ideology precepts for Kin seeking (chance of kin romance) and Kinship preference (e.g. parent/child, siblings, cousins)
  • Meditation bonuses/penalties for bloodline genes
  • Lore themed descriptions: Medieval, Dynasty, Tribal, Biotech
  • Birth notifications and mood effects related to bloodline genes
  • Royal title inheritance from VIE - Memes is overridden to favor the child with the strongest bloodline

Compatibility and Technical Details
  • Safe to add to existing saves
  • To safely remove when using advanced features, use "Prepare for Mod Removal" in settings first
  • Compatible with all humanlike races, including modded alien races
  • Works with other gene mods (bloodline genes have exclusion tags to prevent conflicts)
  • Bloodline genes are excluded for lab-created pawns without blood-related parents
  • Optimized with minimal performance impact

DLC Integration
  • Biotech DLC: Required for core functionality
  • Ideology DLC: Optional. Adds Kin seeking and Kinship preference precepts (Advanced Profile only)
  • Royalty DLC: Optional. Adds meditation bonuses/penalties for bloodline genes (Advanced Profile only)

Frequently Asked Questions

Mod Identity

Q: Why is it called "Consensual Incest" instead of just "Incest"?
The term "incest" often carries heavy associations with abuse, especially involving minors. This mod is strictly about relationships between consenting adults. The name makes that distinction clear.

Q: Does this mod allow incest between minors, rape, grooming or abuse of any kind?
No. Absolutely not. This mod does not enable any kind of relationship involving minors, non-consensual acts, or abuse - incestuous or otherwise. This mod only affects consensual adult relationships between family members. Nothing else.

Q: Why no penalties for incest?
This mod is designed as a positive, stigma-free alternative to how RimWorld normally treats consensual incest. Since these relationships aren't wrong, pawns have no reason to feel guilt or shame. If you want a mod that punishes incestuous couples, this isn't it.

Q: Why not add a "Forbidden" or "Disapproved" precept for player colonies?
Adding mechanics to forbid relationships that the mod is designed to support would contradict its core purpose. This mod isn't called "Allow Incest But With An Off Switch" or "Allow Incest But Keep The Shame." If you want those, look elsewhere.

Q: Why change the vanilla Inbred gene?
The vanilla Inbred gene is scientifically inaccurate, exaggerated and overly punitive (80% chance, major stat penalties). Real-world genetics research shows that first-generation children from related parents are usually born healthy, with only mild increased risks.
This mod's version is more realistic in both its likelihood and its effects.

Setup and Compatibility

Q: Is this mod safe to add to existing saves?
Yes. Core features activate immediately and will not disrupt your colony. Optional features are disabled by default.

Q: Can I safely remove this mod mid-game?
Yes for core features, but if you're using advanced features, use "Prepare for Mod Removal" button in settings first, then remove mod. This converts custom genes to vanilla equivalents and prevents save corruption.

Q: Will this mod work with alien races?
Yes. The mod uses a universal check for humanlike races, so it works with most modded alien species.

Q: Does this mod impact performance?
No. It's lightweight and optimized. Relationship checks are cached, and generation tracking uses efficient algorithms.

Advanced Features

Q: What's the difference between Basic and Advanced Profiles?
  • Basic Profile: Enables romantic relationships between family members using the vanilla Romance button. Removes all opinion and mood penalties. Slightly increases natural romance chances (25% vs vanilla's 3%). No bloodline genes, precepts, or gameplay modifiers.
  • Advanced Profile: All Basic Profile features plus bloodline genes, ideology precepts, lore themes, meditation modifiers, birth notifications, and mood effects - all individually configurable.

Q: What relationship types can I configure?
  • Without Ideology DLC (mod settings):
    Parent/Child
    Siblings
    Grandparent/Grandchild
    Aunt/Uncle - Niece/Nephew

  • With Ideology DLC (kinship preference precepts):
    Nuclear kinship: Siblings and Parent/Child
    Extended kinship: Cousins, Aunt/Uncle - Niece/Nephew, Grandparent/Grandchild
    Peer kinship: Siblings and Cousins
    Hierarchical kinship: Parent/Child, Grandparent/Grandchild, Aunt/Uncle - Niece/Nephew

Q: What is the difference between Fixed and Generational gene inheritance modes?
  • Fixed: 10% chance for both Inbred and Strong Blood genes regardless of generation. Mild gene effects that don't scale with generation.
  • Generational: Inbred gene chance increases each generation: 10% → 40% → 70%. Strong Blood gene stays at 10% chance. Both gene types gain stronger positive/negative effects as generations progress. Maximum of 3 tracked generations.

Q: Can pawns have multiple bloodline genes?
No. Bloodline genes are mutually exclusive - pawns can only carry one at a time. When a new gene is added, it replaces the existing one.

Q: How does generation tracking work exactly?
The mod tracks bloodline depth across generations and regardless of whether pawns have a specific bloodline gene or not.
  • If two unrelated pawns have a child, that child is Generation 0 (normal vanilla behavior).
  • If two related pawns have a child, that child is Generation 1 (and potentially but not necessarily, born with Inbred gene or Strong Blood gene).
  • If that child then has a child with another relative, that child is Generation 2 (potentially born with Inbred gene (Gen2) or Strong Blood gene (Gen2)).
  • If that 2nd generation child then has a child with another relative, that child is Generation 3 (potentially born with Inbred gene (Gen3) or Strong Blood gene (Gen3)).
Note: This only applies in Generational gene inheritance mode. If set to Fixed, or if both bloodline gene variants are disabled, there is no generation tracking.

Q: How does this mod change royal title inheritance from VIE - Memes?
Optionally, this mod overrides the default "firstborn" succession from VIE - Memes. Instead, the royal title is inherited by the child with the strongest bloodline.
This succession logic only activates if all of the following conditions are met:
  • You have the Royalty and Ideology DLCs and the VIE - Memes mod installed
  • You have enabled "strongest bloodline title succession" in this mod's settings
  • The title holder's ideology has the Titles: Inherited precept (e.g. from the Royal meme)
  • The title holder has at least one child with the Strong Blood gene
热门讨论 查看全部(1)
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2024 年 9 月 24 日 下午 1:21
Revamped Inbreeding
ParasiticSquid
494 条留言
IDAZIZ 20 小时以前 
@idontcare, i hope you get well soon friend, stay safe and may God bless you.
IDAZIZ 20 小时以前 
@Harrix, Heart of Automaton
no conflicts, apart from the "incest sex count" in the sex history of the mod "RJW Sexperience".
Harrix Heart of Automaton 12 月 3 日 下午 6:30 
Hello, I recently play the (in)famous RJW mod and as they claimed that they override the base game pregnancy system.
So will it conflict with gene in this mod? Does anyone test out?
Thanks
Steven Legstrong 11 月 29 日 上午 10:55 
@Lord Seal Trying to raise an insect army without this mod is a PAIN, even if you find a way to work around it you will reach a point were most colonists are related to eachother!
Lord Seal 11 月 29 日 上午 10:34 
i get that this is like ethically not wrong, and like yeah its not my place to judge what consenting adults do and it would be me pushing my beliefs unto other people but still it feels weird. good on you for trying to raise an ethical point that is often just treated weirdly even by those of us who know to live and let live, interalised stuff is hard to kick i guess. I mean now i can make an exponentially growing insect hive i think so ants rise.
idontcare  [作者] 11 月 16 日 上午 1:25 
@Eternal Night Thank you! Interesting perspective, i don't necessarily disagree, however the change you're suggesting would go against rimworld's "rules" for genes, and i don't like the idea of making my genes to exception to the way all other genes work in the game as well as making them 100% unbalanced. Either way, like you said, it can be easily changed if someone wants to do it in their own version themselves.

@cykonetic That sounds unlikely, as I haven't made any changes to the chances a pawn has of getting pregnant. My only code changes have been regarding which gene the baby might get or not get, once they do become pregnant. But pregnancy chances, i did not touch, so i'd be highly surprised if my mod was somehow the culprit. Let me know the results if you do test it with other mods disabled / my mod disabled.
idontcare  [作者] 11 月 16 日 上午 1:25 
@IDAZIZ Hey! Not well at all, lost my job recently and going through some ongoing health issues, but thanks for checking in!

@atomic0726 I've done lots of compatibility checks with gene-related mods, and vanilla genes rebalanced mod doesn't seem to make many changes that could be incompatible with mine, however i haven't tested it personally and cannot guarantee that it's compatible. Let me know if you try it out!
cykonetic 11 月 15 日 下午 7:27 
I am not 100% sure but I think your mod is causing my saurids to get pregnant.
Eternal Night 10 月 16 日 上午 2:08 
interesting and brave mod , here's my opinion about genes:
positive results should have positive metabolic efficiency, while negative results should have negative metabolic efficiency. Because while it makes sense for most other genes to have "you get something good but pay with hunger", in case of the genetic complexes presented in this mod, you would usually get good metabolism with positive effects or bad metabolism with negative effects (or you get nothing).
Yes, unlike all other genes in the game, these genes should have positive/positive and negative/negative -- effect/metabolism.


This is quite easy to edit yourself in the 2880505421\Defs\Genes if anyone has his own vision of how this should work.

Thank you for this mod :necroheart:
atomic0726 10 月 12 日 下午 4:35 
would this mod be incompatible with vanilla genes rebalanced?