安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










no conflicts, apart from the "incest sex count" in the sex history of the mod "RJW Sexperience".
So will it conflict with gene in this mod? Does anyone test out?
Thanks
@cykonetic That sounds unlikely, as I haven't made any changes to the chances a pawn has of getting pregnant. My only code changes have been regarding which gene the baby might get or not get, once they do become pregnant. But pregnancy chances, i did not touch, so i'd be highly surprised if my mod was somehow the culprit. Let me know the results if you do test it with other mods disabled / my mod disabled.
@atomic0726 I've done lots of compatibility checks with gene-related mods, and vanilla genes rebalanced mod doesn't seem to make many changes that could be incompatible with mine, however i haven't tested it personally and cannot guarantee that it's compatible. Let me know if you try it out!
positive results should have positive metabolic efficiency, while negative results should have negative metabolic efficiency. Because while it makes sense for most other genes to have "you get something good but pay with hunger", in case of the genetic complexes presented in this mod, you would usually get good metabolism with positive effects or bad metabolism with negative effects (or you get nothing).
Yes, unlike all other genes in the game, these genes should have positive/positive and negative/negative -- effect/metabolism.
This is quite easy to edit yourself in the 2880505421\Defs\Genes if anyone has his own vision of how this should work.
Thank you for this mod