Killing Floor 2

Killing Floor 2

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KF-BigRoom_2077_v1
   
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Maps and Mods: Maps
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13.442 MB
26 Okt 2022 @ 10:38pm
17 Nov 2022 @ 3:33pm
6 Catatan Perubahan ( lihat )

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KF-BigRoom_2077_v1

Deskripsi
A map designed for Endless mega servers (20+ people)

For the love of god, please stop playing BigRoom.

11/17/2022 Changelog:
Fixed non-weapon-colliding shelves (grenades too)
Made stairs not a death-trap by adding more pawn blocking (hopefully removed 'motorcycling', too)
Added guard rails to some train tracks since they were a death-trap for *any* incoming missiles
Fixed un-pathable spot at book stack by vent enterance by couch
Added an easier drop to window on top of desk shelf
Fixed various places you *should not be able to get to*
4 Komentar
TheNoobieWaffle  [pembuat] 15 Feb 2023 @ 9:23am 
Thanks for your interest in the map!

The rails are there to stop husks from blasting you off - but you will still take damage there. The rails are to safely move from one area to another as opposed to sitting there and shooting zeds. I might consider some sectioned off spawns, but bigroom also has several spawns out in the open.

I tried to basically make this map in 48 hours as a fun, mini-project. I might make some changes in the future, but is not currently in my scope.
ʚ ᴬ ɞ 14 Feb 2023 @ 12:56pm 
hi do u still have a plan to update this map ! thats a great map we played in custom servers everyday.
but there is a lots of issues first one is random zed spawn in modded servers its realy out of control second is guard rails its compeletly open fire. zeds like husk .sparky or similar can kill you from the guard rails
atlast it would be nice if you completely covered all the guard on top of the stairs

zeds spawns are open without any cover. so if players kill tiny and weak zeds the next spawn wave is pretty bad.

can u change the spawn place like ( zeds just spawn from a 2 or 3 tunnel and spread into the map ) just like bigroom 2020
JägerCore 29 Nov 2022 @ 6:05am 
I'm 5'5 and this map literally represents my life
Mapledpa 29 Okt 2022 @ 10:03pm 
Memories from cs1.6