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The rails are there to stop husks from blasting you off - but you will still take damage there. The rails are to safely move from one area to another as opposed to sitting there and shooting zeds. I might consider some sectioned off spawns, but bigroom also has several spawns out in the open.
I tried to basically make this map in 48 hours as a fun, mini-project. I might make some changes in the future, but is not currently in my scope.
but there is a lots of issues first one is random zed spawn in modded servers its realy out of control second is guard rails its compeletly open fire. zeds like husk .sparky or similar can kill you from the guard rails
atlast it would be nice if you completely covered all the guard on top of the stairs
zeds spawns are open without any cover. so if players kill tiny and weak zeds the next spawn wave is pretty bad.
can u change the spawn place like ( zeds just spawn from a 2 or 3 tunnel and spread into the map ) just like bigroom 2020