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(you'd obviously need to extend the guilty durations for it to be meaningful, but there are already mods that do that so that's not really an issue)
I'm not sure how you might want to deal with the timing of trials though. Because you would be able to have them indentured for 14 days and then run the trial on the last day to see if you get 15 more days out of them for free.
I guess that's only a problem if you want to model a fair justice system.
I am thinking of extending the base sentence to a quadrum (15 days).
Potential plan may include adding a second, more severe, sentence of two quadrums (30 days)
Regarding a custom slider, I will investigate, however its implementation is a bit more complex
Just tested. Colonist's sentence ends and they return to being a colonist, rather than leaving
- Are there still any plans to add mod settings for the amount of days a slave is indentured?
Considering there is renewed interest, I will start researching it again, though I remember it was a step beyond my capabilities.
- Also what makes this different from just emancipating regular slaves after a decided amount of time?
Indenturing in the mod doesn't apply the initial mood debuff of slavery. Otherwise, it is the same.
- Do they just not ever revolt, or are they able to do art/research unlike normal slaves?
As I didn't want to overcomplicate it, the indentured slaves are identical to normal slaves, with their limitations and rebellions.