边缘世界 RimWorld

边缘世界 RimWorld

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Starting Tech Level
   
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Mod, 1.3, 1.4, 1.5, 1.6
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6.708 MB
2022 年 10 月 21 日 上午 7:31
6 月 13 日 上午 6:37
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Starting Tech Level

在 Garwel 的 1 个合集中
Garwel's Mods
7 件物品
描述
Beta release

With this mod, you can start your game at any tech level, from protohuman Animal to mysterious Archotech. For every level, there is a unique player faction with its own perks (such as forageability and, if you own Ideology DLC, disallowed precepts). All technologies from previous tech levels will be known to you, and respective research bonuses/maluses will be applied. Optionally, you can also have appropriate starting techs like in vanilla (e.g. Electricity for Industrial level start).

The mod adds a new screen after you choose your starting location, where you can pick the tech level and other options. Just select the level of your choice or let the RNG do it for you, decide whether you need the starting techs, and click Next. Want vanilla experience this time? Then simply leave the choice as Default, no need to disable the mod.

This mod should work well with any other mods except those that add/replace/remove player factions.

Recommended mods:
- Tech Advancing (allows you to upgrade your tech level)
- Primitive Workbenches (for Animal and Tribal starts)

Github: https://github.com/GarwelGarwel/StartingTechLevel

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42 条留言
Halfman 8 月 23 日 下午 11:51 
As others have said, does not seem to work with gravship start however, so no running from mechanoids without having to research common appliances like toilets and stuff (Hygiene mod)
Halfman 8 月 23 日 下午 11:40 
This is exactly the mod I have been searching for a while now! If this works and combined with Tweaks Galore to change which research are spacer/industrial, that would be so awesome!
Garwel  [作者] 7 月 25 日 上午 12:49 
@Vingy I'll test it, this is probably related to how the tech level selection screen is inserted.
SiCall 7 月 19 日 上午 2:36 
Yeah does not work with gravship start
Vingy 7 月 12 日 上午 5:05 
This doesn't seem to work with the new gravship start, never get the option to choose starting tech level
strkrjns 7 月 10 日 下午 5:24 
Yes. Thank you!
Garwel  [作者] 7 月 10 日 上午 7:02 
@strkrjns Are you using the latest version of the mod? If so, I'll check how to fix it.
strkrjns 7 月 9 日 下午 6:52 
If you choose spacer, you get all the Anomaly techs. Those techs have their own tech tree, which you cant research until you meet specific conditions. Perhaps an ability to exclude DLC techs?
Garwel  [作者] 7 月 7 日 下午 11:55 
@strkrjns Exclude from what? In the latest version, they are not given at game start, as far as I know (I don't own Anomaly).
strkrjns 7 月 7 日 下午 5:54 
Can we get a way to exclude Anomaly techs?