武装突袭3

武装突袭3

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RHS Vehicle Custom Loadout
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Data Type: Mod
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96.827 KB
2022 年 10 月 21 日 上午 5:07
2023 年 5 月 13 日 上午 5:30
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RHS Vehicle Custom Loadout

描述
本插件可以让一线指战员能够根据任务目标,自行配置载具弹药,不再需要编辑者或导演介入。考虑到arma3和红锤的寿命,这个插件来的有点晚,希望能让大家玩得愉快!

———必备插件———
CBA,ACE,RHS

———支持插件———
Project OPFOR等援用RHS载具的插件

————Q&A————
1. 如何使用?
将RHS模组的载具贴紧补给单位,对准载具点击ACE交互,点击RHS Vehicle Loadout Setup图标。在对话框中,选择各槽位的弹药种类,输入数量,点击OK完成补给。对于同种类载具,还可以选择Use last setup读取上一次的弹药设置。

2. 补给弹药是否有数量上限?
是的,插件会根据载具内弹药余量和补给单位的点数余量,判断当前能够给载具补给弹药的上限,并自动平均各槽位数量。上限越来越低?呼叫上级加派弹药车吧!当然,如果将ACE Logistics模块中的补给单位点数设置为无限,你就不会有这方面的困扰了。

3. 为何不出现RHS Vehicle Loadout Setup互动图标?
请确认载具附近10米内,至少有一个同阵营的弹药车、载具补给箱等ACE插件认可的补给源。

4. 导演如何使用该功能?
任务导演没必要使用,直接用Zeus Enhanced对载具单位属性中Loadout编辑即可。这个插件是针对一线玩家的,为了使载具补给过程能够符合基本的严肃军事模拟逻辑。

5. 原版Rearm重装填功能还能用吗?
一旦对载具使用本插件功能,该载具将被接管,任何企图以其他方式配置该车辆弹药的行为,将在重装填时恢复到本插件已设定的配置。未使用本插件设置的车辆将不受影响。

6. 支持哪些载具?
苏系
T72、T80、T90系列坦克(不含T14,T80初始版);
2S1、2S3M1自行榴弹炮
美系
M1A1、M1A2系列坦克;
M109自行榴弹炮
陶氏反坦克导弹(固定式) (因ACE_CSW已支持换弹,取消对该武器的支持。)
拟添加:
BM-21冰雹、海马斯火箭炮(因采用了Pylons填装机制,需另辟新径处理)
装备陶氏的悍马车
远期拟添加:
原版和其他模组的载具。

7. 能否提供不需要ACE的版本?
远期会考虑制作。

8. 我发现了一些bug,怎么办?
某些载具在执行设定、使用历史配置时确实会有弹错提示,如果不影响使用,大可不必联系我,之后会修复的。如果出现导致程序崩溃的情形,请将rpt文件发给我,谢谢!gullinsight@gmail.com


This mod allows front-line players to configure their own vehicle's ammunition loadout according to the mission objectives, without the involvement of editors or zeus directors. Considering the life of Arma3 and RHS mod, this plug-in came a little late.Hope you can have a good time!

- Required MODs -
CBA, ACE, RHS

- Supported MODs ---
MODs which quotes RHS vehicles such as "Project OPFOR", etc.


-- Q&A---

1. How to use it?

Tight the RHS mod vehicle to the supply unit, tap ACE Interaction on the vehicle, and tap the RHS Vehicle Loadout Setup icon. In the dialog box, select the type of ammunition for each slot, enter the quantity, and click OK to complete the replenishment. For vehicles of the same type, you can also choose Use last setup to read the last loadout settings.


2. Is there a maximum number of supply ammunition?

Yes, the mod will determine the current upper limit of the ammunition that can be supplied to the vehicle based on the ammunition balance inside the vehicle and the number of points remaining in the supply unit, and will automatically average the number of slots. The upper limit is getting lower and lower? Call your superior for an extra ammunition truck! Of course, if you set the supply points of resupply units in the ACE Logistics module to infinite, you won't have this problem.


3. Why doesn't the RHS vehicle loadout Setup interactive icon appear?

Make sure there is at least one supply source approved by ACE mod such as ammunition trucks and supply boxes in the same SIDE within 10 meters of the vehicle.


4. How does the director use this feature?

Mission directors do not need to use this mod.They can use Zeus Enhanced mod to edit ammunition loadout in the vehicle unit properties. This mod is designed for first-line players so that the vehicle replenishment process can follow basic Serious Military Simulation logic.


5. Is the original Rearm feature still available?

Once the plug-in function is used on the vehicle, the vehicle will be taken over. Any attempt to configure the vehicle ammunition in other ways will restore the configuration set by the plug-in when reloading. 。 Vehicles not set with this plug-in will not be affected.

6. Which vehicles are supported?

The Soviet-Russian
T72, T80, T90 series tanks (excluding T14, T80 original version)
2S1, 2S3M1 self-propelled howitzer
US
M1A1, M1A2 series tanks
M109 self-propelled howitzer
TOW anti-tank missile(Static)(ACE_CSW already supports reloading, no need in this mod)
To be added:
BM-21 Grad, HIMARS MLRS (new path shall be developed due to their Pylons loadout mechanism)
TOW Hammer
To be added in the future:
Vehicles of original and other modules.

7. Can you provide a version that does not require ACE?
Production will be considered in the future.

8. I found some bugs, what should I do?
Some vehicles do have error prompts when performing settings or using historical configuration. If it does not affect the use, you don't have to contact me, and it will be fixed later. If there is a situation that causes the program to crash, please send me the rpt file, thank you! gullinsight@gmail.com
热门讨论 查看全部(2)
11
2024 年 1 月 2 日 上午 11:16
置顶: Bugs Report
Nothing
3
2023 年 5 月 13 日 上午 5:08
置顶: Features Advices
Nothing
37 条留言
Nothing  [作者] 2024 年 11 月 28 日 上午 8:37 
@Matthewlauj as you like bro , have fun
KetchupZombie 2024 年 11 月 20 日 下午 8:52 
Can i use this as a base for a private community but with my own spin on it?
T h e R a t 2024 年 7 月 28 日 下午 5:07 
Is this still being developed? This gives so much more utility to vehicles, especially when you are mid-mission and can't change the ammo load without a Zeus.
Kazuma 2024 年 5 月 12 日 上午 7:38 
only cup ver plz
Soldier Black 2024 年 3 月 6 日 上午 5:39 
Any prediction to remove dependency on ACE?
Insane_Laughter 2023 年 12 月 10 日 下午 1:28 
When using the ACE interaction my game CTDs. I am using CUP, all RHS mods, CBA and ACE.
Sheliz 2023 年 8 月 21 日 下午 12:07 
Wow, I didn't know I needed this. Waiting for the himars
SOPII 2023 年 7 月 25 日 上午 9:58 
可不可以制作一个修改防弹衣防弹等级的mod:steamhappy:arma防弹衣的防弹不可以防止子弹的射击这个可以帮助我们很多需要
Boevoi Muzhichok 2023 年 5 月 18 日 上午 5:30 
Really??? If only you knew how glad I am! Thank you very much, you made my day
Nothing  [作者] 2023 年 5 月 13 日 上午 5:10 
2023/5/13 fix CUP dependence bug. Now it can run in a clear RHS+ACE enviroment.