安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Changes to the config of this mod is consistent across restarts, so one possible workaround would be to disable TFTV, restart to undo all of its changes and make whatever edit you need to the bonus multiplier and then re-enable TFTV and restart the game again to get that working.
As to your question: Vanilla's "Self Defence Specialist" perk that provides PDW and Handgun proficiency will still grant PDW proficiency and the additional bonuses (hearing range and accuracy iirc). However, if you're playing with Terror from the Void (TftV) then their Handgun Proficiency perk does nothing while you have this mod. I designed it this way to ensure that the mod is compatible with both vanilla and TftV.
Your assumption about the bonus only applying to Snipers and Berserkers is correct: this was intended to give players space to maintain the vanilla identity of those classes as Handgun wielders.
Hope this helps! :)