边缘世界 RimWorld

边缘世界 RimWorld

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Planning Extended
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Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
1.395 MB
2022 年 10 月 19 日 下午 6:46
7 月 1 日 上午 6:45
30 项改动说明 ( 查看 )

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Planning Extended

描述
Description

This mod adds a more advanced planning menu.

Features

Implemented
  • Draw colored designations, such as walls, doors, objects and floors
  • Optionally skip (don't overwrite) already placed plan designations
  • Load / Save plan blueprints, quickly select last loaded plans
  • Use different shapes, e.g. points, lines, grids, polygon shapes (triangles, rectangles, ...), ellipses
  • Cut / Copy / Paste your plans
  • Undo / Redo your planned actions
  • Show / Hide your planning designations (incl. global shortcut)
  • Change plan texture sets and opacity, optionally, for each plan type individually
  • Convert your plans from vanilla RimWorld or MorePlanning mod

Planned
  • Add multiplayer support
  • Improve grabbing position while pasting
  • Add fixed shapes (e.g. sun lamp, max room size)
  • Add more shape options, e.g. thickness
  • Add color brightness slider
  • Add plan groups / layers
  • Add ability to convert plan to real blueprints
  • Add toolbox
  • Add text overlay to describe areas
  • Add mining, pipe, cable designations?
  • Add door variants
  • Display wall designations according to surrounding walls
  • Allow blueprints to be stored within save game or settings (cloud sync)

Default Shortcuts
  • Q, E: Rotation, Number of Columns
  • Z, X: Flip, Width, Number of Rows
  • V: Change Shape-Variant
  • Ctrl: Color-Picker
  • Alt: Skip / Replace
  • Shift: Modifier (e.g. square)
  • Backslash ('\'): Global Plan Visibility Toggle

Shapes

Variants
  • Point (Number of Points)
  • Line
    • Simple Line
    • Line Grid (Number of Cells)
  • Triangle (Rotation)
    • Filled
    • Outline
  • Rectangle (Rotation)
    • Filled
    • Grid (Number of Cells)
    • Outline
  • Pentagon (Rotation)
    • Filled
    • Outline
  • Hexagon (Rotation)
    • Filled
    • Outline
  • Octagon
    • Filled
    • Outline
  • Ellipse
    • Filled
    • Outline
  • *Fixed
    • *Max Room-Size
    • *Sun-Lamp
    • *Orbital-Trade-Station

* To be implemented

Modifiers
  • Simple Line: draws a horizontal or vertical line
  • Square: applies square modifier to Points, Line Grid, Rectangle and Octagon
  • Regular: applies regular modifier to Hexagon
  • Equilateral: applies equilateral modifier to Triangle

Supported Languages



FAQ

How do I convert my More Planning mod plans?
Be sure both mods are enabled. If the MorePlanning mod is not enabled, its plan designations won't be loaded, therefore there is nothing for this mod to convert.
Go to the mod settings and press the 'Convert' button. All MorePlanning designations will be converted to WallDesignations with a color that is close to the original MorePlanning colors. So if you have changed the original colors, then the new colors won't match.

Can I use this mod together with the mod 'Designator Shapes'?
Yes, you can. But for it to work, you have to change the shape of this mod to 'rectangle' (right click on 'Plan Wall' button) and its variant to 'filled rectangle' (default key to switch between variants is 'V'). Otherwise, both mods try to modify the shape, which will not result in what you would expect.

Is there a way to automatically remove the plan once a building or mining task has finished?
Yes, there is. Go to the 'mod settings' and turn 'persistent plans' off.

My plans have disappeared!
Be sure they're not just hidden. You can toggle the plan visibility either in the architect menu, by clicking on the small icon in the bottom right corner or by using the global hotkey (default: '\').

Can this mod be safely added and removed at any time?
This mod can be added at any time. By removing this mod, you will get a one-time error message and lose all your planning designations. Other than that, you should be fine.

I feel this mod is missing something or could be improved!
Feel free to make any suggestions in one of the created threads (e.g. Features, Ideas, Suggestions). If you prefer GitHub[github.com], you can also create new issues there. If you feel confident, you're more than welcome to branch the code and create a pull request for a newly implemented feature.

Please, also take a look at the GitHub repository[github.com] / GitHub project[github.com] for already existing issues.

I really want this mod available in my native language!
Unfortunately, I'll have to rely on the community here. I'm only fluent in German and English, for everything else I require the help from one of you. If you're willing to help, then here[github.com] are the language files to translate. Start with translating the English file, then take a look at the languages (e.g. German), as there are more files with translations for the keybindings, etc.

Why does this mod work only with RimWorld v1.4?
I've tried to compile it for RimWorld v1.3. Unfortunately, there is quite a bit that I would have to add or change, to make it work. So for now, I don't think it would be worth the effort.

Why does my performance decrease when I paint lots of planning designations?
The problem is, that the designations aren't rendered in a batched call. When I add about 20.000 designations and fully zoom out (using Camera+), my FPS takes a slight hit. You will encounter the same problem, when using the MorePlanning mod or vanilla paint-tool (for floors or buildings/structures) and add that many designations.

Where can I find the plan blueprints?
The blueprint files are located in the 'planning' folder next to the save game directory. On Windows, you can try using this shortcut '%localappdata%low\Ludeon Studios\RimWorld by Ludeon Studios\Planning' to get there.



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热门讨论 查看全部(3)
90
8 月 11 日 上午 11:47
置顶: Features, Ideas, Suggestions
Scherub
42
8 月 8 日 下午 11:12
置顶: Bug-Reports
Scherub
533 条留言
lnodiv 12 月 5 日 下午 4:26 
Ahhh I didn't think to look there originally instead of mod options, but now I see it, thanks!
Scherub  [作者] 12 月 5 日 下午 3:04 
Unfortunately, this is true, but there aren't many unused keyboard buttons left. You can change the hotkeys for this mod in the controls settings, though. If you have an idea what keys would be better, please, let me know!
lnodiv 12 月 5 日 下午 3:00 
Seems like the mirror/flip button conflicts with base game map search hotkey (both are z)
Scherub  [作者] 12 月 4 日 上午 7:34 
@crashfly: Thank you for explaining it.

@Herra: What exactly do you mean? You can always save a plan layout at any time?

In case, the designations disappear after a construction is finished. There is an option in the settings to disable this behaviour.
crashfly 12 月 3 日 下午 3:50 
@scherub - i think the "room zoning" option would be a box similar to a growing zone, but in this case for planning. i guess the goal is to designate larger areas for specific rooms.

honestly, i do not see it as needed only because one can chose a shape and different color to get a box to does almost the same thing.

it is a nice idea, but not sure how easy it would be to implement.
Herra 12 月 3 日 下午 12:22 
Pls add option to save already finished structures...
It would be soo helpfull
Scherub  [作者] 11 月 5 日 上午 3:33 
Can you explain it a bit more, please? It has been a few years since I last played Prison Architect.
Cvngr 11 月 4 日 上午 10:54 
could you implement a room zoning for planning like prison architect please?
Geobeetle 10 月 3 日 下午 6:19 
I appreciate you making this amazing planning mod! Can't wait for the aforementioned shape system!
CrimsonKnight 9 月 23 日 下午 3:28 
I was using the built in shapes thing from Rimworld, I had no idea it was added! I thought the popup windows for the E and R keys was part of your mod. Now I got into this whole rabbit hole downloading Designator Shapes and not that nor vanilla work as well as the tool you made for shape casting. Oh well!

Well I look forward to your progress, I wish I could offer help, but I have no idea about coding or mod making.