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That is a good observation!
So basically it might be still 30 time to act in appearance but its already 29 time to act in the game's code when you have acquired advanced training.
Yeah Mafe should still fix this!
Also, time to act feedback does not show in the actual time to act of the characters, so we don't know if it applies properly. It seems to... but we can't know as there's no feedback, it still says 30.
I realize that these are tiny things, but if you be so kind to tweak them, it would improve an already great mod that me and my team love to bits.
Im curious what -1 time to act training is from the Tactician Trainer?
For example a human having 29 base turn instead of 30 base turn.
Does is affect spells like scholar instead of frost casting time only 8 was it reduced to 7 time to act?
That is all.
Also compatible with Roll For Initiative turn based mod by Prominence?
I just went there and both -actTime bonus work that my mod offers work as intended
That is all.
Compatible with no Vanilla Class Requirements from Paul?