Black Mesa

Black Mesa

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Black Horror
   
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21.530 MB
2022 年 10 月 18 日 下午 2:29
2022 年 10 月 18 日 下午 2:51
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Black Horror

描述
map for lambdabuild 3
12 条留言
Danskart ᯓᡣ𐭩  [作者] 2024 年 7 月 15 日 上午 7:47 
im not mad lmao
this was my first map for black mesa and it was very rushed so it makes sense
but for the zombies i could probably make fun maps with zombies but this map is not a good example of what i can do
SB 2024 年 7 月 15 日 上午 2:55 
don't be mad pls
SB 2024 年 7 月 15 日 上午 2:54 
many objects are overly shiny, like so many, and i think fighting only zombies is kind of repetitive
Master_Eiji 2023 年 2 月 4 日 下午 2:30 
@danskart ok..I didnt see hat listed anywhere on the page... thanks..
Danskart ᯓᡣ𐭩  [作者] 2023 年 2 月 4 日 下午 2:03 
@Master_Eiji have you tried "map lb_comp3_black_horror" on the console?
Master_Eiji 2023 年 1 月 31 日 下午 5:36 
well.the pics are interesting..but I cant find a way to launch this... doesnt show in the workshop tab and I dont see any map command line... little help here?
[λG] Dλvid Lambdageneration 2022 年 10 月 24 日 下午 12:39 
re: cubemaps, the missing cubemaps actually made all of the props with reflective materials look fullbright
Danskart ᯓᡣ𐭩  [作者] 2022 年 10 月 22 日 上午 7:57 
thank you for the feedback :D
i'm sure I put nodes on the map so idk what can be the problem.
I never put cubemaps cuz I dont think this will change the visuals alot.
but yeah im here to improve and get better :headcrab:
Kralich/Gonzo 2022 年 10 月 21 日 下午 1:42 
(Hey there - I'm Kralich, the organisation lead for this competition. I'll be leaving a little paragraph on each entry with my notes and opinion in lieu of posting on Discord given the nature of this competition.)

JUDGE'S NOTES: This map had quite a few physical flaws with the map itself - no nodes built, doors that opened to the void, and no working cubemaps (at least once downloaded from the workshop). Besides that, it's your usual zombie slaying map. Visuals are nothing to write home about - in one or two places red was really overused - though the exterior portion was nice enough. The most memorable part of the map was the bait-and-switch with the first crowbar and the torso behind you. I'd say you should probably try to take some more time to polish and I'd advise getting a playtester onboard in future, but a simple entry without obtuse puzzles is a nice change of pace, so props for that. Keep at it.