工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

72 个评价
1980s Moscow Brutalist Hotel
   
奖励
收藏
已收藏
取消收藏
Building
Buildings (by category): Tourism
文件大小
发表于
更新日期
60.244 MB
2022 年 10 月 19 日 下午 3:23
2022 年 10 月 29 日 上午 5:54
2 项改动说明 ( 查看 )

订阅以下载
1980s Moscow Brutalist Hotel

描述
A hotel mod based on a building from the late 80s in Moscow.
Four stars, employs 90, can host up to 900 guests (I think), has vehicle stations, pretty expensive to build.
LOD available that reduces polys by half.

https://paypal.me/gosstroy0
15 条留言
Comrade Joe  [作者] 9 月 12 日 上午 5:33 
sorry for the late reply, but thank you too for your kind words :)
It's nice to hear from people who've lived in the real buildings I model, you might be the 4th or 5th such occurrence :p
Indeed I vaguely remember it was student dorm, I would have loved to model the university as well, it has a great style, but it's not well visible on google and yandex iirc.

Thanks for the stats as well, I guess I was not far with 900, even if I turned it into a hotel, not sure I even remember why.
gubosall 5 月 19 日 下午 1:19 
Thank you, that's awesome. It's a RANEPA univercity dormitory. It's amazing to see this building here because I'm living here right now.

If you want to know, all rooms here are for 2 people and we have up to 1k people living here it total
Comrade Joe  [作者] 2022 年 11 月 15 日 上午 10:21 
Thanks Comrade ^_^
IAMNOTLOOKINGFORFRIENDS 2022 年 11 月 12 日 上午 3:38 
Brutal Comrade!

Thanks for this magnificent piece of art!
Comrade Joe  [作者] 2022 年 10 月 29 日 上午 5:55 
NB: made a small update to tweak the bump map texture, as although it was very light before, it lacked mipmaps which causes nasty moire' effects.
Comrade Joe  [作者] 2022 年 10 月 25 日 上午 3:44 
I can't believe Oolykee missed this mod :'''(
Comrade Joe  [作者] 2022 年 10 月 21 日 上午 9:50 
thanks guys ^_^
Oh, I haven't even really thought about the economics of tourism in the game tbh... That's what I get for spending more time making mods than playing it for over a year now x'''D
But otherwise, I try to think in terms of making things more extended than compact, even if it adds more challenge to setting up functional cities, but it's because I would like my cities in the game to look as much as Soviet cities in their original planning used to.
Tesmio 2022 年 10 月 21 日 上午 8:54 
оооо класс
Shotkey 2022 年 10 月 21 日 上午 8:25 
! Impressive !
Adil3tr 2022 年 10 月 21 日 上午 4:30 
I don't ever think about what the building looks like. I think about how big the building is relative to walking distance, its cost to build, etc. I usually want housing to be more dense, at least 80 for small buildings, 150 for medium ones, 280 for large ones. Because with the way walking distance works, it takes a lot more work logitstically to support spread out cities as you need more shopping centers, water pipes, bus stations, etc. The more dense you make it the more easily you can supply buildings and stations with workers. So for hotels I think in terms of how easily you can supply your hotels with workers and resources, and how easily tourists can reach all your attractions. Honestly if you build two of this building in your city and have workers houses on one side and good attractions on the other, it would be easy to take care of logistically and should generate as much as a million a year.