安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Paranoia can be reduced by some decisions in the decisions tab or from events that purges some generals
Ty for nice mod and another ty for the fix
394360\2875331824\common\decisions\b_military_decisions_x.txt
Section motorized_mercenary
Has typo idea_amotorized_mercenary
In final section:
remove_motorized_mercenary = {
icon = category_generic
visible = {
has_idea = idea_amotorized_mercenary
}
complete_effect = {
remove_ideas = idea_amotorized_mercenary
delete_unit_template_and_units = { division_template = "Motorized Mercenary Company" }
}
Though just figured I'd ask, why not just make it an option to enable or disable before entering a game rather than go into the files?
(I mostly ask just because in multiplayer the boys and I frequently used the buff to get into some early game fights)