Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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BannerLord.Banks (v1.2.12)
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Game Mode: Singleplayer
标签: e1.2.12
文件大小
发表于
更新日期
31.556 KB
2022 年 10 月 14 日 下午 12:04
10 月 14 日 上午 8:10
6 项改动说明 ( 查看 )

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BannerLord.Banks (v1.2.12)

描述
NEW FEATURES IN v1.2.12. READ THIS CAREFULLY

MUST DO:
DELETE EXISTING "BannerlordBanks.xml" IN C:/Users\[YOUR USER]\Documents\Mount and Blade II Bannerlord\Configs\ModSettings.

List of changes:
  • Interest, by default, compounds in the banks portfolio. You can choose to receive daily interest to wallet in the mod settings.
  • You will no longer see approximated income under denars. You will receive a message every day of changes in bank portfolio, or payouts to your wallets.
  • You must now enter the amount of money to deposit and withdraw, instead of the clunky fixed values we had previously.


END OF MUST-READ FOR v1.2.12


Place it last in the load order if you do not get income

Also make sure you understand the configuration options before you change them.
I cannot tell you how you like to play the game, but this mod is already very, very overpowered. Altering the settings might make you an unstoppable god. But if that's what you like, go ahead.

Bannerlord Banks

Original description taken straight from BannerLord Banks on Nexus [www.nexusmods.com]

As of e1.1.x you have a few ways of creating residual income:

Fiefs
Caravans
Workshops
Trade Perk (Spring of Gold)

Fiefs are only available mid/late game depending on your play style, require active management, and are vulnerable to looters, raids and sieges.

Caravan parties seem to ignore all the skills and perks of your leader (max size 30) making them vulnerable to looters and enemy lords.

Workshops are stuck at level 1, with income that is highly volatile given they need a steady supply of both materials and buyers. Not to mention that a rival kingdom can happy seize your workshop if you become an enemy for a hot second.

Spring of Gold requires 250 trade, typically mid/late game and the interest (while amazing) caps out at 1,000 denars.

IMHO whether you are an independent kingdom, mercenary or sworn vassal all your investments are unavoidably vulnerable to be undone at the snap of the AI's fingers. Surely there must be a better way!

How it works

Bannerlord Banks creates a moneylender in each city that will happily allow you to deposit as much gold as you like at a competitive rate (based on the town's prosperity).

"But wait!", you say, "the Catholic Church banned usury during the dark ages!" You are correct, but lets take a step back. There is no Catholic Church in this game and besides the game itself has a policy called `Forgiveness of Debts`.

So, how much can you make?

The game currently has 30 days per season for a total of 120 game days per year.

If we assume that a VERY prosperous city is at or above 6000 prosperity and you have an investment in said city then you can expect to get the full 60% APY or about 0.5% daily interest.

Vulnerabilities

You do need to shop around to find a city that is already prosperous or is moving in the right direction.

A city with 0 prosperity will yield you zero interest. So there may be reasons to move your gold from time to time.

Your investment cannot be:

Seized during war (since the moneylender is tied to the city, not the factions)
Sacked by bandits (I don't have any plans to add bank robberies or unlawful seizures)
Stolen by your spouse
Spent by your clan members

Withdrawing your money can be done at any time for a modest fee (currently 10%).

To be clear, a well functioning caravan, trade shop or perk WILL have better returns.

I for one would rather pay may hard working army with a safe/steady income from my low yield investments.

Bonus to your Trade Skill
Also it felt super dumb that you are only a good trader/investor if you are actively slogging mules from town to town.
Each day a portion (currently 15%) of you earned interest will count as trade income, giving you a passive improvement to your trade skill.
热门讨论 查看全部(3)
11
2024 年 5 月 25 日 上午 5:26
Crash Reports
blóðþyrstr
3
2024 年 5 月 25 日 上午 5:31
Suggestions
blóðþyrstr
2
2024 年 10 月 26 日 上午 4:04
Reports
blóðþyrstr
186 条留言
FD 10 月 21 日 下午 5:24 
thanks for good mod, please add translate lines)
blóðþyrstr  [作者] 10 月 18 日 上午 4:11 
Unfortunately I was not been able to do so. I tried several things, but no matter what, even if no "payouts" were made in the code that displays the income in the money tab, the game seemingly paid it out. Full source code is on github if you want to give it a go yourself. I was not too keen on spending more than an hour fixing the code ;)
WAFFL3IR0N 10 月 17 日 下午 4:59 
Is there a way to make it so it shows up on my wallet tab and not in the chat?
Inactive88 10 月 15 日 下午 6:56 
I see, thank you for that. Again, thank you for updating the mod! :D
blóðþyrstr  [作者] 10 月 15 日 下午 1:26 
TaleWorlds changed some ID formats for settlements, hence why you were only able to have it active in 1 town. I may be able to find a fix for your issue, but as I have no savegames that already had an active bank portfolio, I have no way to test if it works or not.

I therefor recommend giving yourself the missing cash with the console command ;)

Alt+[button above tab] -> config.cheat_mode 1 -> campaign.add_gold_to_hero [number of denars]
Inactive88 10 月 15 日 上午 5:41 
Also, your tag is "e1.2.12" while the correct tag is "v1.2.12"
Inactive88 10 月 15 日 上午 5:32 
Hi! Thank you for the update! :D

Question, how can I recover my 60,000,000 Denar Bank Deposit? Is is deleted along with the update? XD
blóðþyrstr  [作者] 10 月 14 日 上午 8:21 
Merry christmas. I updated it. I have only tested on v1.2.12, and it is now fully functional again. Read top of description for more info. Will appreciate feedback if it works for 1.3 as well :)

Also, 3 years ago since this mod was posted here, wow.
Inactive88 9 月 26 日 下午 5:54 
@blóðþyrstr To clarify, I'm on version 1.2.12.
Inactive88 9 月 25 日 下午 5:54 
@blóðþyrstr Yes. It still works. I just have to only use 1 city for banking. XD

I use the latest Bannerlord version.