Barotrauma 潜渊症

Barotrauma 潜渊症

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DoomDiver MKII
   
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1.251 MB
2022 年 10 月 7 日 上午 1:58
2022 年 10 月 21 日 上午 3:48
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DoomDiver MKII

描述
this is a kitbash of various subs that I like, molded into my own design.
it features parts from:
Medusa https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2808778764
The Iroh https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2602920829
EK Berith MK-IV https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2636444311

there is a version of this sub that uses EK gunnery mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2872263026

Prewords:
This ship was designed with the intend of 4-6 friends in mind, I have tried to utilise things to reduce downtime for people as a example when some people are stuck on the sub to defend it while the others are diving into caves, the Drone is excellent for the babysitters to partake in jolly coop action as one drives and the other aims, it's more fun if everyone got several things to do instead of your reactor man and only look at a ui and shout at captain 90% of the time, or are captain and only look at sonar and move arrow around, thats the sorta thing this sub aims to change.

Features:
Turret coverage with levers to swap between top and bot for both small and heavy weapons.
All crafting stations for campaign usage
2 empty heavy weapons hard points for campaign usage
a moonpool shamelessly yoinked from Medusa
5 remote cameras for the captain shamelessly yoinked from The Iroh
1 Laser drone shamelessly yoinked from EK Berith MK-IV (favorite sub design btw check it out)
a ton of ammo storage
Auto reactor (lul update) that works with a battery buffer to smooth out usage and also allow temporary shutdown for a few mins of full charge battery.
Docking ports allowing for both charge the sub and also transfer power from the sub using both docking ports top and bot.
90% of wires are visible for rewiring both positive and negative results. (turrets are the primary things invisible because of the turret swap logic)
4 different version of the sub
- default is the one shown.
- S variant is for single player and has the coilguns seperated to 4 stations instead of 2 with levers
- V1 and V2 loses 1 coilgun in aft and fore to reign in the ships power for a closer to vanilla balance, pick the one you like.

Balance: lul
this ship is not vanilla balanced in it's coverage, though I tried to balance it around the idea of only having a few turrets active at all time with 3 stations, the captain also got a personal turret by request from a friend but I'll have to test if it's too much.
It's mostly balanced to my taste for campaign usages because of initial encounters with somethings deeper below that left a lasting impression.
it has a auto reactor that requires some management from people but can be left somewhat alone in most cases but don't get lazy.
It got a few structural weaknesses in the form of windows, I like people seeing and reacting to the horrors both before and after they get into the sub and windows are funny.
the turret in the moonpool also acts as a double edge sword, you friends are your worst enemy or at least that's what I hope will happen.

Performance:
Minimal dress up both because I'm lazy but also to ensure as much performance as possible, the parts that I yoinked are mostly intact and somewhat jarring in complexity but I'll see if I change it in future iterations.