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But indeed, by "forcing" the hatch into the ballast, it worked. Problem solved, thank you very much. You did an excellent job.
The Flak Cannon will jam if fired for too long (>5 seconds), use a crowbar on the hatch in the right ballast to un-jam it. The design is to have the quirk of an automatic flak cannon, but with an ammunition loader that cant keep up. I may remove this feature if it causes too much confusion, sorry.
I have a problem with the flak cannon.
It simply doesn't work; I can't move it. I have the aiming "symbol" that appears normally, as if I were using any turret. Except now I can't raise/lower it or fire it. And that's since I bought the sub. Is this a bug? Do I need to activate something?
Help me :'(