Sid Meier's Civilization V

Sid Meier's Civilization V

176 个评价
=Indigenous Settlements=
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
2.695 MB
2022 年 10 月 5 日 上午 4:25
6 月 25 日 上午 8:27
70 项改动说明 ( 查看 )

订阅以下载
=Indigenous Settlements=

在 Gaia 的 3 个合集中
Sapiens Mods
31 件物品
Terrain and Resource Mods
15 件物品
36 Major Civilizations
24 件物品
描述
Adds Indigenous Settlements to the game. Works as a standalone!
Indigenous peoples have shaped human history for millennia, yet their presence is often overlooked in global narratives. This mod introduces Indigenous Settlements, permanent terrain features that enrich the landscape; the Intercultural Kinship Pavilion, a building that promotes growth and knowledge; and the Museo Nacional de Antropologia, a Wonder that enhances cultural preservation.
Terrain Feature: Indigenous Settlements
Base Yields: +1 Production, +1 Gold, +1 Culture, +1 Science, +1 Food (stacks with terrain yields).
Additional Yields based on buildings in the nearest city:
- Temple: +1 Faith
- Public School: +1 Science
- Museum: +1 Culture
- Factory: +1 Production

Building: Intercultural Kinship Pavilion
Requires an Indigenous Settlement nearby. Grants +5% Food and Culture in the city.
Yields: +1 Happiness, +1 Culture, +1 Science, +1 Food.

Fully Customizable
Sparsity and minimum distance between Settlements can be adjusted in the MAP_SETTINGS.sql.
World Wonder: Museo Nacional de Antropologia
The Museo Nacional de Antropologia (MNA) is the largest and most visited museum in Mexico. Located between Paseo de la Reforma and Mahatma Gandhi Street in Chapultepec Park, Mexico City, it houses significant archaeological and anthropological artifacts from Mexico's pre-Columbian heritage, including the Stone of the Sun.

3 free Archaeologists appear. Provides a free Museum in the city in which it is built.
Grants +6 Tourism, and +3 Gold, Culture, and Science to nearby Indigenous Settlements.
Contains a prebuilt Artifact in the Great Work Slot, the Aztec Piedra del Sol.

City must have an Indigenous Settlement within its borders. Prereq Tech: Archaeology.
LANGUAGE SUPPORT
Fully localized in: English, French, German, Spanish, Korean, and Russian.


CREDITS AND THANKS
Concept, coding, research, and overall design by Gaia. Artwork by Manitorio.
A huge thank you to everyone who contributed--through translations, feedback, suggestions, or bug reports--your support has been invaluable!

DISCLAIMER
Sid Meier's Civilization V, Civilization, Civ, Firaxis Games, 2K Games, and Take-Two Interactive Software are trademarks of Take-Two Interactive Software, Inc. This mod is not affiliated with, endorsed by, or sponsored by Take-Two, Firaxis, or any of their subsidiaries.

This is a fan-made project. It is provided "as is" with no warranties, express or implied, including but not limited to warranties of merchantability or fitness for a particular purpose. Use at your own risk.

Redistribution, re-hosting, or inclusion of this mod or its components in other works is prohibited without written permission from the authors. All rights to third-party content remain with their respective owners.
9 条留言
St. Daniel of Quanoir 11 月 12 日 下午 1:04 
Hello there!

I'm not sure why, but this particular mod crashes the game when I try to settle the first city. I only have the "main gaia mod" and the Sapiens mod turned on. Are these mod not supposed to be compatible with this one? Hopefully this can be resolved, since I really like the idea of this mod
VengefulAncient 7 月 12 日 上午 4:13 
A few more suggested minor fixes for Intercultural Kinship Pavilion:

- NeverCapture: set to 0 instead of 1, it has no limit per empire, so it should be possible to capture it
- HurryCostModifier: set to a positive value instead of -1, it's not a wonder so we should be able to buy it
- NumCityCostMod: set to 0 instead of 15, it's not a national wonder so cost should not scale with number of cities
VengefulAncient 7 月 12 日 上午 1:39 
Also, the wonder being called "National Museum of Anthropology" can mislead players to believe it's a national rather than a world wonder. I suggest renaming it to MNA.
VengefulAncient 7 月 12 日 上午 1:39 
1) Removed statements referencing _Feature_EraYieldChanges (that table doesn't exist and isn't created by this mod). They were probably meant to make the gold yield from settlements to go up with each era, but I don't know how to make it work. This error broke the rest of SQL since Settlements_Def flag was still set to 0 in Sapiens_DBUpdates until I fixed it - MNA appeared after.

2) Removed MaxPlayerInstances from Intercultural Kinship Pavilion building class. This was misclassifying it as a National Wonder (which probably couldn't be built because there was no data on what buildings it requires).

3) Changed Building_FreeUnits statement to get 3 Archaeologists from MNA as per description instead of 2.

Hopefully the mod will be updated with these fixes to make it work for everyone.
VengefulAncient 7 月 11 日 下午 7:37 
Same thing here: no building, no wonder - just settlements.
Carl Pease 6 月 28 日 下午 1:21 
Starting game with only your Mods enabled I am not getting the additional building and World Wonder mentioned above. This is on a Mac
Clobby 6 月 28 日 上午 1:21 
So when I turned off the mod the Indigenous Settlements were still generating on the map are they attached to another mod and this one was conflicting with something provided in another possibly causing the crash?
Clobby 6 月 28 日 上午 1:12 
I'm not entirely sure why but when I have this mod enabled the game crashes on turn one when I try and found my city
Nobodyn88 6 月 26 日 上午 9:07 
El Museo Nacional de Antropología is indeed a beautiful wonder