Space Engineers

Space Engineers

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Firefly Mule 3
   
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Type: Blueprint
标签: ship, small_grid, rover, safe
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2022 年 10 月 4 日 下午 2:55
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Firefly Mule 3

在 frightfx 的 1 个合集中
Serenity Builds
4 件物品
描述
This is a complete Vanilla version that is survival-ready. It uses atmospheric thrusters and is not recommended for space. It is sized to match up with Mike Dude's Firely.

I made a modified version of his Firefly ship so you can dock the Mule and it will retract it into the top of the docking bay of the ship. The last button on the panel by Serenity's Cargo Bay door raises and lowers the Mule. You can use the hotbar (#9) to raise and lower the Mule when connected, and you can connect (#7) and disconnect (#6) from the docking hinge... You can find that here.

Mule Features:
  • Mule uses a hoverscript to keep it at height
  • You can adjust the height, top speed, and other settings
  • Turn off hoverscript before going into Serenity
  • Mule uses a hinge as its docking mechanism
  • Magplates at the front for grabbing things
  • Gatling gun where the claw launcher would be

It's pretty quick and fairly stable, but if you take rough terrain too fast, you can cause it to flip or collide with the ground. I have a variant with small wheels at the front bottom, but it is much uglier, so unless I get a lot of people asking for it, I doubt I will publish it

Please feel free to let me know if you have any ideas for changes or questions about it.
4 条留言
condottiere 2023 年 5 月 8 日 上午 4:45 
Yeah, when I first looked for the Mule 1 or 2 years ago, I also tried out all the hover scripts I could find. Definitely we all have our preferences, but it's also cool that SE now supports that kind of design without being all janky like voxel sensors. I personally like Naosyth's Flight Assist the most, even though the script is a bit outdated with how it handles the required assigned group of blocks (and I haven't learned yet how to fix that).
frightfx  [作者] 2023 年 5 月 7 日 下午 7:58 
It's got a script that handles all that now, but I like your idea of vanilla without scripts.
condottiere 2023 年 5 月 7 日 上午 12:48 
Also, now that event controllers are in, I used a concept that Rogers has on their ZT-whatever Star Wars speeder bike. They used sensors, but now we can use event controllers, which are MUCH more reliable and fast at detecting voxels via altitude detection.

A simple setup for low-altitude hover effect: Group all Up thrusters. Add two timer blocks, one to spam increase thruster group override by self-triggering loop, one to spam decrease override. Add two event controllers, called here Min and Max. Set EC Max to detect altitude 30 or greater. Set up EC Max actions 1 and 2 as Turn Off group, Turn On group. Set EC Min to detect altitude 10 or less. Set up EC Min actions as trigger Timer Increase and Timer Decrease.

This should shut off up thrust above 30 meters, and max out override thrust below 10.

There's a plug-in mod for additional thruster actions: Max override and Min override. This can elegantly eliminate the two timer blocks with single actions on the EC Min.
condottiere 2023 年 5 月 7 日 上午 12:40 
Your ceiling piston connection is sweet. I cheaped out with only a single hinge connection, and it necessitated a bunch of high catwalks and some gymnastics to enter the Mule's seats from the ceiling.

For the wheels, when I looked at screenshots of the Mule, I opted to only mount two sets of 3 1x1 wheels only, no suspensions. I used those little tiny corner blocks to mount them on the lower outer front corners of the cargo arms. Minimally useful as bumpers. Had to drop the bottom pair of mag plates to fit this.