地球不屈 Terra Invicta

地球不屈 Terra Invicta

61 个评价
Will to Unionize - Cheaper Unification Techs
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
809.802 KB
2022 年 10 月 2 日 上午 7:35
1 项改动说明 ( 查看 )

订阅以下载
Will to Unionize - Cheaper Unification Techs

描述
Lowers Union project costs, generally by around an order of magnitude. Changes were decided by how much historical justification a nation has, and gameplay value.

Uniting Canada and the US should be relatively easy for example, as they are similar and share a common history, and the gameplay value is low as they only save you 3 CPs.
Unions inside the EU shouldn't cost much, as the EU already provides a good unifier for them (so the gameplay value is low).

The more fanciful nations like Aztlan have had their costs reduced as well, but to a lesser extent.
11 条留言
Timberfox 8 月 20 日 上午 1:51 
3 Years later, and this is still required. It blew my mind that i went to all that effort, and then it was a 20k project, just for canada. Then people said dont even do it, since it ruins the united states. Really just made me want to quit. But i'll give it a try with this mod.
explodoboy 2023 年 7 月 17 日 下午 6:16 
@Energywelder
I haven't downloaded the mod to verify, but I don't think so. It appears that vanilla-modification mods like this one overwrites vanilla files instead of patching them. Getting it to have the same effect as those mods should be rather simple, though, as long as you have a basic understanding of code.

Specifically, you will want to edit the following fields in what will probably be a file called "TIProjectTemplate.json":

"factionAvailableChance": 100,
"initialUnlockChance": 100,
"deltaUnlockChance": 100,
"maxUnlockChance": 100,

Setting all four values to 100 (which means 100 % ) will guarantee that you not only always get the research, but get it instantly as well. Just like how Guaranteed Project Unlocks works.
Energywelder 2022 年 11 月 23 日 上午 11:21 
Will this work alongside other mods that touch the tech tree like "faster tech unlocks" or "guaranteed project unlocks"?
LordZarmack 2022 年 10 月 8 日 下午 2:00 
alright, cheers man :steamthumbsup:
evilshroud 2022 年 10 月 5 日 上午 5:24 
@LordZarmack "I want to edit the specific line of code that says how long before you can unify to be a week or something...."

If you want you *AND* AI to be able to do it, the simple file would be the TIEffectTemplate.json file, looking for "Effect_RapidDiplomacy". It reduces the time by 20% each for 3 projects (0.512x normal time = 92.16 days after the following 3 projects are completed):
It is used by the Projects "Corridor Diplomacy", "Common Cause", and "United Effort".

These would be moddable, but this specific mod probably shouldn't change it. A new mod (or a mod name change, if Navigator//hydro-71 wants to implement it) would be in order.
LordZarmack 2022 年 10 月 5 日 上午 1:12 
Eu alredy owns everything up to africa and china, china owns all of asia, down to india and america owns all of america but they just wont merge lol.. I want to edit the specific line of code that says how long before you can unify to be a week or something....
Navigator//hydro-71  [作者] 2022 年 10 月 5 日 上午 12:56 
Yeah, you can only unite specific nation/regions currently, as provided by the techs.
evilshroud 2022 年 10 月 4 日 下午 7:42 
I should clarify, that "Great Nations" requires multiple steps of tech to unlock itself. It's... quite a process; it's unfortunate, but world (or even continental) unity *would* be quite a process.
evilshroud 2022 年 10 月 4 日 下午 7:40 
Great Nations tech allows more unions. Unfortunately, the Great Nations allowed are hard-coded into the game. Been delving into the coding/modding information and there's no way to mod that in without Harmony or some other DLL modification.
LordZarmack 2022 年 10 月 4 日 下午 3:25 
cheers for the mod though man, game would be enjoyable if you could disable pop up's and as I said- actually unite earth properly once everyone was allies.