安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I have made a small change to the script that allows filtering the storage containers by some configuration in the Custom Data of the programmable block. Do you have this on GitHub (or other version control) where I may open a Pull Request so other may benefit?
On another note, I absolutely love SL so thankyou for bringing this into the game!
I don't like the idea of adding all that 'bulk' - though, perhaps adding a config in SL to designate container(s) is not a bad idea....
Allows more accurate allocation of resources to specific containers rather than the entire grid storage
:) yes
I may take it up again but the end result must be 'smooth', or I won't release it, and the components going on the list certainly don't make that simple!
Does the script only manage sorters on the same grid where the PB is or also connected grids/subgrids?
Does this work with munition? Say i have a container on a ship i want to keep filled up with 1/3 each of 3 types of munition? Would i need to have an additional script running on that ship? Does it have to be incoming sorters or could it be outgoing sorters in those cases?