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Now the map has less things that will screw up a playthrough (ambush, civilians), that is good. You can still put reinforcements, just less surprise and consider how player would react in the first try. Good job!
I have to revise my thought on enemy breaching wall as ambush. Previously they breach as the combat starts. That will invalidate the idea of ambush and make themselves at a more vulnerable situation, so it didn't make sense to me. If it's changed to something like, enemies are monitoring the hallway, and when our soldier gets near enemies will breach the wall as an ambush(I know the trigger can do it), I think it will make sense and still validate the idea of an ambush.