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Just to stress I didn't test the exact solution below but the problem is confirmed, I do use a similar code chunk in my mod for checking for your's ironically and it works =)
Fingers crossed on this update you mentioned. I was thinking it would be absolutely amazing if there was a door open in your base mod for people with the knowledge (other modders) to create their own settings files! (maybe a pointer to a filename to use). But if something is in the works to remove them I'll sit tight and see what comes down the road :D
Many Thanks again, your Mod has become a mainstay of our servers and even integrated with our own mod for added loot on some of our special Z's!
Stay safe out there!
Tot4ll3d
Sorry to fill your comments here Sir but we've got to the bottom of it. That line I mentioned below is only functional in SP - so none of these settings mods actually work MP atm!
print(ActiveMods.getById("currentGame"):getMods()) returns an empty array in MP.
Maybe something like:
local activatedModsTable = {}
local activatedMods = getActivatedMods()
for i=0,activatedMods:size()-1 do
activatedModsTable[activatedMods:get(i)] = 1
end
and then replace all the mod checks with:
if activatedModsTable['CDCRapidResponseSettingsStandard'] then
-- stuff
end
(NOT TESTED)
This will fix for MP and SP.
Awesome Mod BTW - hope you might find time to take a look at this!
LOG : General , 1681763659212> 1,630,511,557> got mod: CDCRapidResponse
LOG : General , 1681763659212> 1,630,511,557> got mod: CDCRapidResponseSettingsNoHope
I've run both with the hardcore and with the No Hope and neither are being found by the base mod. I run a few dedicated servers and have my own mod as well so checked all the basic/normal things.
I've also tried downloading both the core mod and the settings again, and changing the load order on 3 of our servers, same result everytime. It's like the line:
elseif(ActiveMods.getById("currentGame"):isModActive("CDCRapidResponseSettingsNoHope")) then
Just isn't working. Will investigate further and come back to you!
I'll give that a try, I'm sure the settings mod was suppose to print a load of other stuff to the console saying that dynamic loot was being used and sandbox was disabled. But I'm not seeing those messages anywhere...
I'll try and switch over to the hardcore and see what happens....
I'm using this Mod loaded AFTER the base CDC mod and still getting a console print saying no settings have been found and need to add one to disable dead container loot etc.
Any ideas why this might be happening...? I can see the settings loading in the console straight after :S
Thanks!
This mod option is where the spawning of this type of loot is the most reduced?
My idea of using it would be that it doesn't exist in the loot tables so it does not spawn.