Stellaris

Stellaris

70 个评价
Slow expansion
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968.664 KB
2022 年 9 月 26 日 下午 8:50
2022 年 9 月 27 日 上午 12:02
7 项改动说明 ( 查看 )

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Slow expansion

描述
Increase some base influence costs for both the AI and the player. Slows down expansion considerably.

- Starbase base cost 75 -> 225
- Starbase cost added per hyperlane jump away +75 -> +150
- Claim base cost 50 -> 100
- Claim cost added for upgraded starbase +25 -> +50
- Claim cost added for colonized system +25 -> +50
- Claim cost added per hyperlane jump away +25 -> +50
22 条留言
Lulu 2024 年 11 月 5 日 下午 11:43 
It works well for me, completely changes the game, makes the early game slower and even more meaningful, makes the game a bit harder, in a good way
Nebulancer 2024 年 1 月 20 日 下午 6:06 
This mod still works, for anyone wondering.

I recommend adjusting values in the 'smse_defines' document as desired. I personally prefer lowering the 'cost added per hyperspace jump' to allow for advanced colonies.
JageriuS 2023 年 4 月 24 日 上午 4:46 
For some reason I have similar experience as nexusphere, I claim 2-3 systems and encounter empires few times larger than me, sure this mod is working ?
In a Haze 2022 年 12 月 14 日 下午 3:24 
@Nexusphere It (was) working for me, sometimes the AI will take traditions like expansion, have fanatic xenophobe, and/or have an origin that cuts the percentage of cost down considerably. Like the Slingshot one.

Editing the define file has been working fine for me. Love this mod!
nexusphere 2022 年 12 月 7 日 下午 9:51 
I'm not entirely sure this is working for the AI. They seem to expand as normal and by the time I contact them, having claimed 2 systems, they have 9 or 10. I was running authortarians, and getting +5 or so influence a turn.
ShieldsOfFire 2022 年 11 月 22 日 下午 4:56 
@In a Haze you can open the mod files and edit it. It's just one define file although it might be better to make a custom mod (by copying the files into a new mod and then editing) that way if its updated you changes are not undone.
Tenemo  [作者] 2022 年 11 月 17 日 上午 8:12 
@In a Haze, depends on what you mean by easily. The code for this mod is available publicly on my GitHub, you can change the values in https://github.com/Tenemo/stellaris-mod-slow-play/blob/master/common/defines/smse_defines.txt super easy, but then you need to load the edited mod instead of the workshop one.
In a Haze 2022 年 11 月 6 日 下午 4:51 
Is there an easily edited file that we can use to increase it even more? jc
The Angry Cheese 2022 年 11 月 2 日 下午 3:19 
But why?
Tenemo  [作者] 2022 年 10 月 16 日 上午 6:53 
@Orionox, no, it shouldn't matter