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Legates could be described as 'disappointing'. I know this mod for its interesting to fight, if often overpowered, enemies, and when this massive 80 health monster shows up with hyper-dramatic animations, hyping itself up to the moon, it turns out to all build up to "18 damage a shot, 3 actions a turn, half damage input and constant healing."
No cool gimmick. No nothin', just instakill spam. How lame.
It's a real shame to see, just because a year ago this mod added a lot to my campaign, and now it feels like such a detriment to it it might have to be the second alien mod I'm forced to remove - especially a shame since the first one was removed for being literally non-functional.
As for corruption,as from what I understand (cause like you said,its not really described anywhere lmao)
The more you get hit by it the more it build,and stay between missions,when it hit the max you get a debuff killing you in 2 turns unless you cure it,I think?
It happened like once to me,and I kinda didn't knew wtf it was and just cheated to remove it,cause again,no idea what triggered it or what I was supposed to do beside the desc being smth like "its over" or smth among those lines.
I'm not keen on my only path forward in terms of understanding this being "wait for something bad to happen."
This is even worse if resistance are activating them by taking shots.