RimWorld

RimWorld

142 arvostelua
Friendly Fire Off
2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Mod, 1.3, 1.4, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
1.096 MB
21.9.2022 klo 23.01
29.8. klo 21.49
7 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Friendly Fire Off

Kuvaus
Turns off friendly fire. Supports ranged weapons and explosives. When friendly fire is turned off pawns from the same faction can't damage each other and they can't damage pawns from neutral or allied factions, including animals. Has separated settings for the Player and for the AI.


FAQ

Q: Is it compatible with [insert name]?
A: I believe it should be compatible with any other mods that don't absorb damage.

Q: You can literally turn it off in the storyteller settings!
A: Not really, and don't forget about explosives. Here is a good guide RIMWORLD GUIDE: FRIENDLY FIRE[adamvseverything.com].


[www.buymeacoffee.com]
69 kommenttia
Babaloo321 31.10. klo 14.06 
@Yoink
This was like a month ago, but either I misread it or the author revised the description since. I don't know which, but I've moved on since.
Yoink 31.10. klo 13.33 
mf babaloo if you read the first few words of the description or try it "Turns off friendly fire. Supports ranged weapons and explosives."
Hobnob 21.10. klo 17.09 
does this prevent the reputation loss if I accidentally hit an ally faction member?
Babaloo321 25.9. klo 12.33 
Is it possible to turn off explosion friendly fire? I haven't used this mod yet, so I haven't checked.
JD  [tekijä] 10.9. klo 4.08 
I have play-tested the mod with the vanilla game. It is not designed and realistically cannot be made to work with every other mod. Please keep this in mind before reporting issues, and make sure to test the mod with the vanilla game first.
MajorityOfTheInternet 9.9. klo 23.57 
Can confim it doens't work, did a test with Divine Order's grenade throwers and it would still burnt their own troops
blackendpizza 6.9. klo 9.27 
doesn't work at all. :/
Kaz 23.8. klo 8.26 
doesn't work for me
Greysion 20.8. klo 8.47 
I'm not running CE, but I still get my pawns shooting out each other's brains somehow... Not quite sure what's going on, I imagine something in my mod list. Any ideas what might cause brains to be removed rather consistently?
JD  [tekijä] 26.7. klo 22.09 
I might add compatibility with CE once it is updated to 1.6, no promises though.