边缘世界 RimWorld

边缘世界 RimWorld

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Prisoner Utils
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Mod, 1.3, 1.4, 1.5, 1.6
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689.416 KB
2022 年 9 月 17 日 下午 6:50
7 月 23 日 下午 2:13
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Prisoner Utils

描述
A collection of quality of life improvements related to the handling of prisoners.

Features
  • New prisoner interactions, that first converts the prisoner to your ideoligion, then performs another interaction:
    • Convert, then recruit
    • Convert, then release
  • Option to select the default interaction for new prisoners, separately for strangers, colonists and slaves.
  • Lets you set the interaction for the prisoner directly when ordering a pawn to capture them (it is a separate menu option).
  • Allows you to assign prisoner beds to specific prisoners.
  • Allows you to control if food items in cells are reserved for prisoners or not. Initially only items matching the prisoners' food restrictions are reserved.
  • Lets you designate a prisoner to be dressed in specific items of clothing. Available either by selecting the prisoner or the item of clothing.

Compatibility
The "Convert, then recruit" interaction is not available without Ideology, otherwise independent of DLCs.

Safe to add to existing save.

To remove from existing save, you first need to make sure no prisoners have the "Convert, then recruit" interaction. You will also get some error messages in the log due to the save containing unknown stuff.

Source
Source code at Github[github.com]
141 条留言
jkelley2 9 月 26 日 下午 10:57 
seems to be an incompatibility with Prisoner Labor when both mods are enabled Wardens will constantly carry prisoners back to bed regardless of the fact that doors are unlocked to allow prisoners access to rooms to feed themselves/work
Babaloo321 9 月 24 日 下午 7:25 
Do you know if the "Convert, then recruit" option would cause any issues if loaded before other mods that add similar interactions to prisoners? I ask because the mod Custom Prisoner Interactions also adds the same interaction, along with a *lot* of other ones in the same way.

Both of these mods are so unique and cool that I'd hate to have to choose one, but if I had to, would there be a way to disable the "Convert, then recruit option"?
Kathanon  [作者] 8 月 17 日 下午 6:17 
Hm, probably. I'll keep it in mind.
Jet 8 月 17 日 下午 3:39 
is it possible to have the prisoner interaction set to be retained while travelling in a caravan with a prisoner? i have to redo it each time and its a little bit of micro
横冲直撞小影子 8 月 4 日 下午 9:37 
@kathanon I test again yesterday,I've found that this function is working properly now.
Janeway 8 月 4 日 上午 5:08 
@kathanon you are correct it was on steams side, validating Rimworld forces it to update mods and that fixed it.
Kathanon  [作者] 8 月 3 日 下午 6:07 
@Janeway, @横冲直撞小影子
I can't reproduce that. You may have an outdated version of the mod. Steam sometimes does not update. You can force an update by unsubscribing, waiting a few seconds, then subscribing again.
If that doesn't fix it, then I need more information - a log would be ideal.
Janeway 8 月 3 日 下午 2:10 
Yeah convert then recruit doesn't do anything, as in once it's selected pawns don't even convert, everything else in the mod works fine.
横冲直撞小影子 7 月 28 日 下午 9:48 
@Kathanon If you choose convert then recruit,pawns doing nothing for the prisoner.
Kathanon  [作者] 7 月 28 日 上午 1:24 
More details, please.