全面战争:战锤3

全面战争:战锤3

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Hero Units - Yellow Line Skills
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1.312 MB
2022 年 9 月 10 日 上午 11:46
2024 年 5 月 13 日 上午 11:21
20 项改动说明 ( 查看 )

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Hero Units - Yellow Line Skills

在 Muzual 的 1 个合集中
Tiny Changes
22 件物品
描述
Updated for 5.0.2 (Immortal Empires)
Yellow Line Skills for Hero Units
This mod adds the default hero combat skill line to a variety of hero units that previously did not have it.





Supported Units
This applies to the following units so far:
  • Cathay Alchemist
  • Cathay Astromancer
  • Warriors of Chaos Sorcerers
  • Kislev Frost Maidens
  • Empire Battle Wizards
  • High Elf Mages
  • Dwarf Runesmiths
  • Greenskin Orc / Goblin Shamans
  • Dark Elf Sorceresses
  • Bretonnia Damsels
  • Lizardmen Skink Priests
  • Wood Elf Spellsingers
  • Tomb King Liche Priests
  • Vampire Counts Necromancers
  • Ogre Firebelly
  • Tzeentch Cultists
  • Tzeentch Iridescent Horrors
  • Beastmen Bray Shaman
  • Norsca Fimir Balefiend
  • Norsca Shaman Sorcerer
  • Nurgle Chaos Sorcerers

This mod does not contain any unique balance changes and the skills added are the same as other melee-capable heroes.



Warning about Saved Heroes
⛔️ If you save a hero with this mod enabled and then later disable the mod, your game may experience crashes as the new skills I have added to the heroes are not able to be read by the base game if the mod is not active. ⛔️

Your best option is to either:
  • Don't save heroes at all.
  • Don't save heroes that have points in yellow line skills (other skills should not cause a problem)



Compatability
- This mod is compatible with my other mods that are not Yellow Line HERO mods. For example: this mod is compatible with Alchemist - Lore of Fire and Dragon-blooded Lord - Yellow Line Skills, but is NOT compatible with Alchemist - Yellow Line Skills as this mod includes that one.

⛔️ This mod is NOT COMPATIBLE with my individual yellow line mods for hero units. Please make sure all of them are disabled or unsubscribed! ⛔️

- If you are currently using a mod such as Alchemist - Yellow Line Skills and want to change to this mod mid-campaign, you do not need to start a new campaign. The game will say that certain mods are missing but if you tick "Enable all saves" on the load save menu and start up the game you should not have any issues.

- This mod is save game compatible. You can enable it on existing saves without worry!

- Not tested against SFO.



Part of my Tiny Changes collection

The units available in here are also available separately if you don't want the whole pack - here's an example of the Cathay Alchemist ! Check my workshop page for more.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2798715914
173 条留言
Lukas Kain 10 月 15 日 上午 2:46 
I have not started trouble shooting in any way, so bear with me on that (it's time for bed), but my Orc Shaman have a very strange set up for skills. Their yellow-line and spell-line are combined, leading to things like Fleet-Foot leading into Foot of Gork, and the skill that gives you more total winds of magic being available level 2.

I suspect that with the DLC incoming, this might take a back seat, but I wanted you to be aware of it. This mod is dope.
Sargent X 9 月 13 日 下午 6:09 
After this last update this completely messes up the skills for tomb kings and lizardmen
Hrafn 4 月 8 日 上午 6:07 
i think this does not work anymore
madcow002000 3 月 26 日 下午 1:24 
I like this mod but the new 6.1 update doesn't let me run anything, even if it's showing green and updated. Can anyone confirm it works? Because it doesn't for me.
Warcommissar1 2024 年 9 月 27 日 上午 7:03 
These are all great, would you consider giving the yellow line to norsca lords in a mod?
Gricken 2024 年 7 月 5 日 下午 1:25 
just a heads up for anyone using this alongside the the 'expanded skill trees' mod by maffers. Parts of that skill line and the skills added by this mod end up overlapping each other on the high elf mage, making both trees jumble together and losing a little of both. Possibly does this with other mages as well, haven't tested yet. But something for people to be aware of if they want to use both.
NeoKorp 2024 年 6 月 19 日 上午 1:41 
SFO?
SID 2024 年 6 月 19 日 上午 12:02 
currently missing some of Tamurkhan's chieftans
Veni 2024 年 6 月 18 日 上午 2:58 
@Vargas
Generally the melee heroes have much higher baseline stats and better scaling than what this mod adds.The effect is your less capable heroes can survive against mid tier troops longer.
Vargas 2024 年 6 月 18 日 上午 2:20 
Does this mod not kind of make melee heroes obselete?