安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Sorry no idea! I mainly check compatibility against base game, not other mods
@Corbie
Maybe something that adds heroes? Easiest way to check is disable others and enable 1 at a time to confirm
@Sera
Aye they should! All Ogres are buffed in Aranessa's faction if they're recruitable (look for "The following units will receive bonuses from this skill" underneath the skill descriptions)
Good catch! Behind the scenes it checks the delta between the last version and this one, and determined that nothing actually changed in the files, which is true!
The main reason for hitting the "update this mod" button on my end, is that it makes the Yellow Warning Icon change to the Green Checkmark Icon in the Mod Manager. Basically it's just sending a message to CA servers that I checked that the mod was working with the Major patch number (6.1 in this case)
Addressing comments when I get the chance!