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I think that would be super convenient and transparent for everyone, you included (hopefully).
I'm about to run a Kislev campaign and would love to include these units but I can't be sure if this pack (which I'd prefer over the collection right now) will work with 4.0.3. Hope I made some sense.
Thanks, your units are amazing! <3
Going forward, I will not be supporting the individual sub-mods for the "Rayes Extended Units" It is very difficult to ensure all separate mods are up to date and working properly, and ensuring each mod is matching to the all-in-one mod pack entirely. From here on I will only be supporting "Rayes Extended Rosters Complete Edition" I will not be removing any of the sub-mods from the steam workshop, but I will no longer support them. Instead all updates will be done in the complete extended roster mod. I know this may be inconvenient but despite the sub-mods showing out of date, they will work the same for a long time. I encourage you all to try out the all-in-one mod. My original vision for my mod was to make one big mod that adds plenty of balanced, unique units to most factions, and because of this, I will be spending much more time on balance tweaks.
Thank you for understanding, and for supporting my mods, and I look forward to bringing new future content!
i was testing out the combat animations of the units and noticed that the back line entities not engaged in combat do this weird whole body shoulder 'shrugging' while waiting to engage the enemy at the front, never seen it before and just wanted to bring it to your attention,
some other possible changes in a future patch you may want to consider is increasing charge bonus since double axe seems thematically like berserker infantry.
other than that, will definitely be using your mod in my kislev playthroughs, thanks for your hard work chief.