Total War: WARHAMMER III

Total War: WARHAMMER III

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More Difficult Autoresolver Mod
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7. sep. 2022 kl. 4:36
2. sep. kl. 23:32
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Abonner for at downloade
More Difficult Autoresolver Mod

I 1 samling af Volcano
Warhammer 3++
6 genstande
Beskrivelse
Have you ever thought that the autoresolver is way too easy? Why fight a battle when you can just simulate all of them and, in most cases, do way better than what you could possibly accomplish if you fought it yourself? If so, this mod is for you!

This mod adjusts the autoresolver calculation for your own faction on campaign difficulties of NORMAL, HARD, VERY HARD and LEGENDARY. Each difficulty level carries a slightly higher adjustment to the autoresolver, so that the harder the campaign difficulty level, the more difficult the autoresolver situation is for the player. Specifically, at campaign difficulty levels of NORMAL and higher, autoresolved battles might see that your forces suffer additional casualties if the battle is not fought out, and in a situation where two armies are closely matched you will no longer get easy victory autoresolve results, which removed all incentive to fight out the best battles.

The goal of this mod is NOT to require that you fight every battle, rather it intends to provide an *incentive* to fight more battles, while still allowing you to auto-resolve some battles, by creating a dilemma where you must decide to auto-resolve the easy win at the penalty of (typically) higher losses than what you might usually be able to avoid, as a penalty of convenience (like delegating control to a less capable second in command).

This mod...
✅Is save game compatible
✅Is compatible with all future DLC
✅Works in multiplayer campaigns (as long as your friends also have it activated)
✅Should work with almost any other mod, unless that mod also adjusts the autoresolve feature
✅Can be turned off and on whenever you want

NOTES:

-Keep in mind that not all autoresolve situations will appear to be changed, depending on how much you outclass or are outclassed by the enemy, and the adjustments are not drastic either. The intent here is to make things a little less of a "gimme" or "freebie" in regards to battle results, because the default autoresolver incentivizes you to NOT fight the battles, which makes no sense because the battles are the heart of Total War!

-If you are guaranteed to totally destroy or get utterly defeated then this mod will not change that, although you might end up suffering a little more losses. Instead, the adjustments in the calculations have been very carefully chosen so that the battles that are close matches will be less likely to give you the easy victory in the autoresolve calculation, thus encouraging you to fight them out manually. Therefore, the closer the match up between forces, the more losses your force will take compared to the standard results, and the less likely you will win a victory. (The autoresolve predictive results are accurate and reflect the changes made in this mod, its just that the calculations themselves are altered by difficulty level).

-In most cases the adjustment to the autoresolver at HARD and VERY HARD difficulty levels seems to create more accurate results compared to when a battle is manually fought out, at least in the closely matched situations, so it might actually make things more accurate. On LEGENDARY, the emphasis is on manually fighting out most battles, where only the easiest battles can be simulated (the idea being that you should fight out most of the battles to avoid extra losses).

NOTE:

There is a small known issue with the level 3 of the "Lightning Strike" skill (the skill that causes enemy reinforcements to not arrive at all). Sometimes (not always) when attacking multiple enemy armies that are individually closely matched to your own, when you activate Lighting Strike the predicted auto-resolve outcome might get WORSE. The description (when you mouse over it) says that when you use Lightning Strike, your army will lose vigor (so the units will be more tired), and it seems that the auto-resolve calculation take this too much into account. That said, this isn't always true - sometimes the auto-resolve predicted result in this situation will get BETTER, depending on the details. This is just an odd quirk with the overall auto-resolver, and is probably a fundamental issue that CA will never address. In any case, it is an avoidable issue by fighting out those Lightning Strike battles (which you will probably do anyway).
141 kommentarer
Volcano  [ophavsmand] 22. sep. kl. 14:14 
Exactly. 💯 Not sure why CA thinks it is a good idea to make the AR so easy you can practically skip all battles.
Have fun! :WH3_clasp:
goatlegs 19. sep. kl. 20:27 
Yea this is really kind of necessary to remind you to fight which is the whole freaking point of the game here. Basically people are playing a campaign map becuase of the simple autoresolve. Thanks!
Volcano  [ophavsmand] 15. sep. kl. 16:06 
Thanks for the compliment, glad you like it.
Happy gaming! :WH3_clasp:
NyxofStarlight ⭐ 15. sep. kl. 1:02 
Gotta say i'm really having fun with this. Something thats always bothered me was feeling a lack of battles as the game progresses due to snowballing and even in cases like taking settlements being easy to do. So its nice to still have to do various battles even later in the campaign and do battles in which it often means its worth playing with more caution. Tabletop caps keeps it going actively to with decision making on how to go about making the best out of the choices.

Probably one of my favorite things that I've gotten into more of was defending sieges which never ever seemed to happen for me. More of these have had to be fought and it really adds to keeping your settlements safe (paired with few siege related mods to improving them+garrison).

Overall has been very enjoyable, appreciated :)
Volcano  [ophavsmand] 19. juni kl. 21:56 
Thanks, glad you like it.
Have fun! :WH3_clasp:
Brutallica 19. juni kl. 21:34 
Love this one together with Radious. Many battles have to be fought now. But i can still be lazy with trivial battles for the most part.
Volcano  [ophavsmand] 2. apr. kl. 13:15 
Well, that is a bit tricky. Changes to the autoresolve do affect the AI, but this particular change is dealing with difficulty levels, but then after that, I think it uniformly affects the auto-resolve based on that selected difficulty level. But then this is getting very technical and full of assumptions (only CA would know exactly how it actually works in that regard).

Either way, the overall gameplay does not seem to be severely altered here, it just means the player will fight more battles the higher the selected difficulty, as far as I can tell.
Grunt 2. apr. kl. 4:22 
Hey, interessting mod. Does this mod only affect the autoresolution of "Player vs AI" or also AI vs AI?
Volcano  [ophavsmand] 26. mar. kl. 15:19 
Updated the mod just now to accommodate CA's "great capital letter table debacle" CTD bug.
Alexander Pistoletov 25. okt. 2024 kl. 10:31 
Great, thanks!