安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Dredger and tiles already created work fine though...
No changes on my side, though might have a same for months or longer since i dont really check those benches and had decent storage of tiles and dredger tools
Most likely you didnt UNINSTALL the mod causing the crash. Disabling a mod in autonauts does NOT ACTUALLY DISABLE IT. It only stops certain active things from processing. Most of the code still loads and runs. So the other mod causing the crash will continue causing the crash until you are unsubscribed and verify all its loose files are removed.
You can open up the script yourself and verify. Lua scripts are human readable with any text editor like notepad++.
Suggestions for resource tile related tweaks are welcome, though no promises to add them to the mod unless it's something I'd personally use too.