全面战争:战锤3

全面战争:战锤3

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Sotek Sacrifices for All
   
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2022 年 9 月 4 日 上午 11:27
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Sotek Sacrifices for All

描述
Overview

Gives all Lizardmen factions access to the Cult of Sotek's sacrifice mechanic.



23 条留言
The Dark Ranger 2 月 26 日 下午 4:40 
@Chrissant, remove the private only from your profile so we can go to your workshop page.

Private profiles are literally the most annoying thing on this entire website/app.
Nukular Power 2 月 3 日 下午 5:01 
pretty please new version
Atlan 2024 年 10 月 19 日 上午 6:14 
Please update
Pilum 2024 年 8 月 10 日 下午 12:24 
@chrissant, just post the new version, with the disclamer "not my work, will remove if requested"
Chrissant 2023 年 10 月 5 日 上午 5:59 
If you would allow it, with your permission I'll upload a new version in your stead.
Chrissant 2023 年 10 月 5 日 上午 5:58 
I uploaded some pics for your convenience. {链接已删除}
Chrissant 2023 年 10 月 5 日 上午 5:54 
Upon removing this line, for some unknown reason, the sacrificial captives still display with no issues whatsoever alongside modded resources. This was tested with the favor of the old ones as well as SFO alignments. I have not tested with both of them at the same time though.

Activating multiple rites at once does tighten the UI space a bit, but the sacrificial captives does not clip with any other resource upon my testing.

I highly recommend you apply this to your main mod so people can test it further and confirm if this is indeed an accidental "fix".
Chrissant 2023 年 10 月 5 日 上午 5:54 
@Cole Avenue

Hey cole, I did some experimenting with your mod. I may have found a fix for the issue people have with the resource UI overriding other modded resources like alignments, favors, etc.

In the sotek rite lua script there is a line of code which inserts the UI in the first place.

local extra_jar_button = find_uicomponent(core:get_ui_root(), "hud_campaign", "resources_bar_holder", "resources_bar", "canopic_jars_holder");
extra_jar_button:SetVisible(false);
Cole Avenue  [作者] 2023 年 2 月 27 日 下午 1:24 
@Gauntlet Yeah the display of the resource is a bit of a pain in the ass. In game 2 most of them just kind of used the same UI element as the TK mortuary cult and it took a bunch of scripting to have multiple resources up there at once. In game 3 it's a lot more separated out and easier to work with in theory but in practice there's a fair bit of things that are still just using the mortuary cult ui slot. On the plus side the back end stuff is way easier to deal with so generally speaking the actual calculations for earning / spending resources will just work even if the display is janky.
Gauntlet 2023 年 2 月 26 日 下午 12:56 
Great mod, really fun. Has a small conflict with "Favor of the Old Ones" in that the resource mechanic of that mod, and specifically it's special resource "Congruence" gets hidden in the top center UI (due to sacrifices being displayed).

Everything functions though, so I'm just reporting it for anyone who wants to use both.