Cities: Skylines

Cities: Skylines

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Commercial Demand Fix
   
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22.528 KB
2022 年 8 月 29 日 下午 7:35
2023 年 7 月 4 日 下午 2:47
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Commercial Demand Fix

在 infixo 的 1 个合集中
Infixo's mods
5 件物品
描述

This is a custom tweak / fix for a Commercial Demand indicator which likes to stay above 50% for most of the game. The game automatically builds new commercial buildings if the demand is high thus leading very often to overinvesting in commercial zones.

Source code at GitHub[github.com]

Performance impact is actually positive. The formulas used here are faster than original ones.

Compatibility
Works with version 1.17.1-f4.
It changes the method that calculates commercial demand ofc. I am not aware of any popular mods that would be not compatible.

Detailed description

Commercial Demand is basically a sum of two demands
a) demand for workers, and
b) demand for customers.

The demand for workers is based on a well known 8:1 ratio that links homes (yes homes, not citizens) with commercial workers. I.e. if there is 1 worker per 8 homes then the demand is 0. The mod doesn't change this.

The demand for customers (aka visitors) is based on what percentage of maximum number of customers there are (occupancy). The original formula is constructed in such a way that 66% occupancy gives 0, anything above 83% gives 50 and conversely anything below 50% gives -50. In a well managed city there is usually >90% of customers which means that commercial demand will always be at least 50.
The mod changes the formula in the following way. 50% occupancy gives 0, 100% gives 25 and 0% gives -25. This allows to have a residual commercial demand in the ranges of 10-20, depending on how well the workers are managed (see above).
12 条留言
King_Yoshimitsu 5 月 27 日 下午 10:39 
Dude, this mod is a heaven-send. Nice work :steamthumbsup:
Elias 2023 年 3 月 27 日 下午 3:59 
I really don't understand the math you are explaining in the description of this mod and I don't want to understand why the basegame does what it does... I only know that without this mod basically every citizen demands a mall on their own. For real: At least 30% of my total buildings had to be commercial buildings.
AND THIS MOD FIXES IT!
For me it totally works and I love it (no more Commercial-RICO-buildings that look like Residential to make my city appear less unrealistic).

I am really thankful for this mod and I can't understand that less than 1000 people are subscribed.
someguywearingahat56 2022 年 12 月 25 日 上午 1:29 
@infixo Well, I can't figure out why. My city is filled with commercial buildings that don't have enough workers. My citizens are demanding more commercial jobs and yet, aren't taking the ones that are available.
infixo  [作者] 2022 年 12 月 25 日 上午 12:15 
@someguy You don't need a new game. It works when enabled. Maybe you just have an actual high demand...
someguywearingahat56 2022 年 12 月 24 日 下午 3:34 
Do you have to start a new city in order for this to work? Because it isn't working at all for me. The demand for commercial is still maxed out for no reason.
arthraix 2022 年 12 月 19 日 下午 2:25 
Is this compatible with the Financial Districts update?
LittleTofoo 2022 年 9 月 18 日 上午 3:58 
Thanks, I didn't realise how much I needed this til I saw this :D
Elias 2022 年 9 月 16 日 上午 3:56 
I always wondered why noone of the great modders out here addressed this "problem" so far. Commercial demand has always been utter nonsense in this game. Feels like every household has its own Mall ;)
So thanx for digging into this topic!
Kavey 2022 年 9 月 15 日 下午 4:13 
This is an interesting idea - i find commercial demand by default to be way too unrealistic and only serves to generate unnecessary traffic and excessive imports in the early game
Chamëleon TBN 2022 年 9 月 15 日 上午 3:52 
@infixo - please feel free to contact me on discord regarding to Compatibility Report