全面战争:战锤3

全面战争:战锤3

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Johnny's Slaves to Darkness
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904.994 KB
2022 年 8 月 28 日 下午 7:58
9 月 6 日 下午 8:51
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Johnny's Slaves to Darkness

描述
Hello!

what does this mod do?:

dark elves:
- higher thresholds of slave population, with improved rewards ex 5000 slaves, 10000 slaves, 15000 slaves etc. these thresholds incentivize you to care about the slave mechanic.
- changes to infrastructure buildings (see images)
- more tangible benefits for having a higher population of slaves.
- synergistic building effects that promote strategic planning of provincial infrastructure.
- tangible negatives to having a large slave population.

Nurgle:
- slave count is represented by infections. sacrifice slaves to incubate armies with diseases.
- manage your slave population for maximal profit and balancing it with public order.
- corruption buildings bring new converts
- growth buildings are slave farms
- compost building is where slaves are sacrificed

Slaanesh:
- slave count is represented by devotees. sacrifice slaves to manipulate other races, or raise armies of disciples.
- manage your slave population for maximal profit and balancing it with public order.
- corruption buildings bring new converts
- growth buildings bring more slaves
- slaves are sacrificed for income at the opera house and the antiquity chamber.

Tzeentch:
- slave count is represented by grimoires. sacrifice your slaves to manipulate the fate of your enemies
- manage your slave population for maximal profit and balancing it with public order.
- corruption buildings bring new converts
- growth buildings bring more slaves
- slaves are sacrificed for income at the weave of time.

Khorne:
- slave count is represent by skulls. sacrifice your slaves to khorne for his favor
- manage your slave population for maximal profit and balancing it with public order.
- corruption buildings bring new converts
- growth buildings bring more slaves
- slaves are sacrificed for income at the arena

Skaven:
- slave count is represented by food. skaven eat their slaves when hungry, ensure you have enough slaves for your empire
- manage your slave population for maximal profit and balancing it with public order.
- growth buildings birth more skaven slaves
- slaves work in trash heaps and are sacrificed for income at the temples of the great horned rat.

Thematic Roleplay

Dark elves:

send slaves to fight in the arena for your peoples' pleasure, conquer and oppress new cities from which you can gain a steady stream of unwilling victims, or send your slaves to work on farms where they may have their own families and live in peace, the choice is yours!

Chaos:
sacrifice the souls of your slaves for the favor of your god. gain a steady stream of victims from converting mortals to the ways of chaos and grow in power as you do.

Skaven:
slaves very yum yum yes yes.

Compatibility:
- compatible with vast majority of mods
- let me know if you find an incompatibility

Balancing and feedback:
- balancing feedback is always welcome
- generally more money in campaigns.


Mod no worky?
- check compatibility above.
- other issues? let me know and I will attempt to fix.

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Like my mods? help support my modding hobby by donating. Any donation is welcome!
153 条留言
Johnny  [作者] 9 月 16 日 下午 8:14 
hi friend yes i want to implement support for modded races like fimir as well as other races like chaos dwarves, and norsca who are known for having this type of economy in lore. this mod wont work for them yet. johnny is just busy finishing a big mod project and i want to release it by the new dlc release. i promise i will return to adding/ modding slave mechanics for other races to make our games more immersive.
Rustic "Kalessin" Citrus 9 月 7 日 下午 9:56 
Please & thank-you in advance for all your hard-work, mods, and any consideration! <3 :WH3_clasp:

Two ideas or thoughts came in my head:

#1: As OvN Fimir utilizes slaves for their main mechanic, would this mod work on them too on happy accident? Or would that be something I could request (mod support wise) if you have the time? As for lore as to why "The Fimir are obliged to raid and carry off captives in order to perpetuate themselves, for there are no fertile Fimir females. All Fimir are the result of the union of Fimir and captive Human women."

#2: As technically the Chaos Dwarfs use Slaves Labourers... Would you have any thoughts on if and how to include them?
Johnny  [作者] 9 月 6 日 下午 9:16 
updated
Johnny  [作者] 7 月 18 日 下午 4:01 
hi friend sorry for the late reply, i missed the steam notification. SFO has the unique buildings so there may be some issues there but if you use the sfo battles only mod there will be no issues. I am less familiar with radious mod.
AzureRaven 6 月 29 日 下午 7:07 
Awesome mod, makes Dark Elves playable for me, would this work for Radious or Sfo?
Johnny  [作者] 4 月 12 日 上午 10:03 
no worries friend let me know if there is anything i can do to improve the experience.
Nahkasetä 4 月 11 日 上午 3:50 
Wait, this mod only changes the building bonuses? I'm talking about the global slave count effect (the effect that affects public order and construction costs). Think it might be SFO issue in that case. Been a couple of months since last time I played so looks like I've forgotten which mod does which. Sorry, my bad.
Johnny  [作者] 4 月 10 日 下午 2:24 
Hello, @Nahkasetä is this for one building or multiple, maybe you could help me with the specifics to narrow it down?
Johnny  [作者] 4 月 9 日 下午 3:49 
hi friend sorry about this I will look into it and fix if its a typo or bug
Nahkasetä 4 月 9 日 下午 3:00 
Playing as Malus Darkblade the slave count bonus seems to drop to the 4000 - 5000 bonus after going above 10k slaves.