全面战争:战锤3

全面战争:战锤3

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[DEAD MOD] Entangling Slaaneshi Hellscourges
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450.337 KB
2022 年 8 月 28 日 下午 7:40
2023 年 2 月 18 日 上午 11:43
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[DEAD MOD] Entangling Slaaneshi Hellscourges

描述
Adds Entangled Contact Ability to Slaaneshi Hellscourge Units!
This mod adds a new "Entangled!" contact ability to Hellscourge variants of Chaos Warriors of Slaanesh and Chosen of Slaanesh. This amplifies their anvil/support type role by debuffing enemy speed and defense for their damage dealing allies to exploit.

Details:
  • Hellscourge whip equipped Chaos Warriors and Chosen gain the "Entangled!" contact ability that reduces enemy speed by 10% and melee defense by 10% for 10 seconds.
  • This does not change any other stats or units (e.g. Hellstriders of Slaanesh).

FAQ:
Is this save game compatible?
Yes.

Is this compatible with reskin mods?
Yes.

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57 条留言
Spartan VI  [作者] 2024 年 12 月 30 日 上午 8:43 
Absolutely! Feel free to use any of the art here if you'd like. :chug:
stormleo77 2024 年 12 月 30 日 上午 2:30 
can i "resurrect" a more potent version of this mod?
Boer Basher 2023 年 6 月 21 日 上午 12:51 
I think this has a place in undivided armies especially. Mix them in your frontline with nurgle stuff, get a flank with some Khorne boys and your set. I don't think its necessarily a downgrade to have entangling instead of poison, does something unique.
Spartan VI  [作者] 2023 年 5 月 12 日 下午 8:20 
You can only apply 1 "contact phase" in the melee weapons database table, so this mod would overwrite the poison contact phase that was added to these units in update 3.0.

At this point, poison is even stronger than the entangle contact ability that this mod brings, so using this mod would be a nerf compared to 3.0. I would no longer use this mod unless you feel hellscourges are too strong in vanilla, I suppose.

No plans to update this mod further since they're essentially "fixed" in vanilla.
CheesyRamen 2023 年 4 月 23 日 上午 6:51 
@Solaire, I believe hellscourges got poison attacks with 3.0 and generally units can only have 1 contact effect at a time. Idk which will take priority but this could present issues in coop if the 2 clients disagree which contact effect takes priority.
Solaire 2023 年 4 月 14 日 上午 6:07 
Does this need an update with 3.0?
Spartan VI  [作者] 2023 年 2 月 18 日 上午 11:38 
Patch 2.4 gave Hellscourges AP after all, was holding out hope for a unique contact ability for such a unique weapon.

Going to sync their weapon values closer to the Patch 2.4 values, then reduce the Entangled! contact ability to only a 10% debuff to melee defense and speed, since they're pretty good damage dealers now.
Gleen Cross 2023 年 1 月 20 日 下午 6:34 
For people complaining about the 90% thing, you can reduce (or remove) that by editing the pack file with RPFM, it's the "special_ability_phase_stat_effects" table. However, I found the number curious, 0,1 = 90%?
Veratos 2022 年 11 月 3 日 上午 6:25 
That 90% reduction is nasty, not sure it's the most balanced decision.
Rick Sanchez 2022 年 10 月 14 日 上午 5:31 
Adding the 90% reduction of armor piercing was a terrible idea, can you please revert? It makes absolutely zero sense from both a gameplay and lore perspective. 90% is insanely strong, it basically neuters EVERY armor piercing entity and makes these units virtually unkillable. There's no reason that this contact effect should do that.