安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










If you have multiple character mods then I recommend installing Arena Character Select UI Expanded which removes the soft cap of the amount of arena characters you can have.
I don't have any plans currently to add anymore characters to this mod as I feel I've covered everything.
There's still unused combos like Pyro/Hydro and Aero/Geo but I feel like they would play the same as the current mages: go high ground and cast AoE damage spells. There were plans at one point to add a Pyro Rogue with sparks but the issue with that build was that it just made Lucian and Kniles irrelevant.
One of my comments below links to another arena character mod which is compatible with this one.
There may be a possibility to add more characters in the future depending on if I can think of anything creative.
I haven't seen Burning Touch as a skill for players (which is why it didn't come to mind) but that sounds good.
I think I'd replace Supernova with Burning Touch as it's a spell none of the other characters have. It also makes Supernova unique to Chtylchia.
I wouldn't give Sadha Dominate Mind as her damage output is crazy enough thanks to the summon, burning and Spontaneous Combustion.
I do appreciate the reply. I also appreciate the extra add on content link, I didn't know about this other mod.
You explaining why you made your characters the way they are has taught me new ways play as them, especially Mordus and Roost as they are my most difficult characters to use. That's actually pretty wild you can split source puddles, I didn't know that.
As far as Sadha you can either replace Supernova skill with Fire Whip . I think it would be nice to blind people when you burn their magic armor off. If you want to really be wild you can replace Crippling Blow with Dominant Mind but I would understand if you choose not to switch them.
For extra inventory items for some characters I will hold on that thought and take these new strategies to my next game session and see if any different ideas come to mind.
I forgot to mention that if you're looking for more characters then there's this add-on here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2947126404
I've only played the unreleased version so I'm not sure how much has changed since the release.
As for me making new characters I'm not really sure what else to add that isn't already in the existing cast. I am open to suggestions though!
My favourite pick against Slane. I generally kept to two hard CC's per character for their non source skills. For Mummie it's Deep Freeze and Global Cooling. I really do not like chain CC. As she has Living Armour, I did not want to give her more than 115 magic armour as Alexandar in vanilla had 183 with Living Armour which made him frustrating to take down.
Isbeil
One of my favourites to play. She used to have a Poison Slug summon which turned out to be impossible to balance. I don't plan to change her from Geo/Poly as I feel her kit synergies really well with itself. I also want to avoid giving her more ranged abilities than she already has since the vanilla cast is already dominated with ranged casters.
What kind of items would you like to see on the additional characters? When we designed them, we kept in mind the items other characters had and wanted to avoid duplicate items.
Thanks for the feedback! Appreciated!
It's his Terrian Transmutation which allows for some crazy plays. This skill can split source puddles, allowing your team access to a lot more source than normal. His Soul Wolf is basically a global range Taunt. His physical armour is fine as he has Heart of Steel.
Advocate
Designed to be a nuisance to mages with all of his silencing skills. I kept his armour values in line with the other melee characters (in the rebalance).
Sadha
What would you replace these skills with? I would like to avoid giving ranged abilities.
I didn't want to give him The Pawn as I didn't want just another Lohar. I also didn't want to give him Gag Order or Terrifying Cruelty as Kniles has them. Kniles is a pretty weak character so I didn't want to give players more reasons to not play him. It's the reason none of the new characters have Shackles of Pain. Venom Aura can reach juicy levels of damage with backstabs. Especially with all the Sadist procs on top of that. The idea is to choose when you want to engage. Do you want to stay out of the fight a few turns gathering source and buffing or engage right away but not have your full damage potential? It's a risk/reward thing.
Kerban
He used to have Bouncing Shield but then the dominate way to play him was to jump to high ground and cast. He was very one dimensional. With the rebalance mod, Gladiator is fixed and will trigger on EVERY melee attack.