边缘世界 RimWorld

边缘世界 RimWorld

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Yayo's Combat 3 (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
1.128 MB
2022 年 8 月 25 日 下午 2:52
10 月 11 日 下午 12:03
16 项改动说明 ( 查看 )

订阅以下载
Yayo's Combat 3 (Continued)

在 Mlie 的 1 个合集中
Mlie's resurrected mods
973 件物品
描述

Update of YAYOs mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2038409475
Based on the abandoned 1.3 update by Ogliss
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2513695736

Changes from 1.5
The advanced animations have been removed from the mod, if you want these animations you can add Yayo's Animation as it already does the same animations.

- Fixed the missing config-text
- Added in the various fixes XT-0xFF and PrincessOfEvil in the dev-branch[github.com] of the original git-repository
- If Melee Animation is loaded the advanced animations is only used for ranged weapons
- A big thanks to Ferris that made most of the work for the 1.5 update, without them this would have taken a lot longer!
- Also check out the Yayo's Combat 3 - Addon by Syrus, it contains expanded ammo handling and some compatibility fixes for other mods.



[discord.gg]
[github.com]



* Completely changes the combat system

* Powerful armor algorithm
Penetration becomes very important.
High-tech armor is no longer pierced by Low-tech weapon


* Ammunition system and Loadout
All ranged weapons are changed to consume ammunition.
When the enemy runs out of ammo, they will melee combat with a gun.


Ammunition is divided according to techlevel and damage type.
For example, flamethrowers require industrial explosive ammunition.


You can set the loadout of ammo and medicine in the drug policy.


* Other features
  • Realistic accuracy algorithm

  • Increased projectile speed for stunning

  • Fixed armor to protect hands or feet (only when protecting arms or legs)

* Options to control all of this


* Detail
  • There is no need to use it with other yayo combat versions. The new version always includes the features of the previous version.

  • The accuracy algorithm is more closely related to the shooting skill level and eliminates the stupid situation of shooting rabbits all day long.

  • The armor algorithm compares the tech level of the weapon and the armor and applies the penetrating power differently.

  • If the armor is better, it deflect almost all attacks.

  • If the penetration of a weapon is high, the durability of the armor is sharply reduced.

  • When the armor's durability drops above a certain number, the bullet starts to hit.

  • The percentage of durability at which the bullet starts to hit is determined by comparing penetration and defense.

  • Reduce enemy armor's durability first with weapons with high tech levels and high penetration. And put the bullets at the weakened ones

* Load Order
  • core
  • hugslib
  • gunplay
  • dual wield
  • [ this mod ]

* Compatibility
  • This mod has amazing compatibility.
    Weapons and armor added by most mods will automatically apply this mod's effect.

  • If a feature crash with another mod, you can fix it by turning it off in the options.

* Incompatible mods
  • SheathYourSword (all animation is not work)

* Recommended mod ( Not Required )

* Special thanks
- Nemomone3003 ( ammo graphic art )
- Densevoid (Coding help)

* Tutorial for modders
set custom ammo for weapon

https://github.com/rimworldYayo/Yayo-s-Combat/wiki/

----------------

We will no longer update mods.
Since the source code is included and uploaded, you can receive the source code by subscribing to the mod.
Any mods are allowed to be uploaded fresh, and if someone wants to, I'm fine with delegating permission to the mod itself to continue on my behalf. (In this case, I will upload the mod for you, but in the long run, you will have to deal with bugs and rimworld versions)


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: ammo, combat, armor
热门讨论 查看全部(2)
0
8 月 31 日 下午 4:42
Mod conflicts with SmartMedicine, PriorityTreatment (TKS_PriorityTreatment / PriorityTreatmentRessurected), AutoArm (Snues.AutoArm), and Yayo's Combat (Mlie.YayosCombat3)
Rovstam
944 条留言
K 7 月 28 日 下午 4:47 
What to use instead of rimpy? it helped me to solve some problems tho
Mlie  [作者] 7 月 28 日 下午 1:50 
@Serica You really shouldnt be using rimpy, it has not been updated for years.
Serica 7 月 28 日 下午 1:45 
the rimpy loaded some old stuff i think,
and i tried ,if there is only dlcs,harmony,hugslib,animal apparel and yayocombat is on,the bug is still there
Mlie  [作者] 7 月 28 日 上午 11:22 
@Serica Sorry but why do you have most mods loaded between Anomaly and Odyssey?
You should really not have anything loaded before the official packages unless they requires it
Serica 7 月 28 日 上午 11:18 
Mlie  [作者] 7 月 28 日 上午 10:26 
@Serica Please see the Reporting Issues section described above
Serica 7 月 28 日 上午 10:09 
Thank you for your amazing mod — without your work this game is unplayable.
When using this mod together with animal apparel: framework, the info card of weapons like Revolver will be blank.
and chatgpt says
NullReferenceException errors related to ReloadableUtility_FindSomeReloadableComponent.
or something like that.
Thank you for all your works again
Zantimer 7 月 26 日 下午 8:16 
can confirm, mortar accuracy is being done in by the mod
Hob Took 7 月 25 日 下午 9:34 
This also inadvertently breaks the mod Mortar Accuracy which I am looking for a fix now.
Hob Took 7 月 25 日 下午 9:33 
Hello! Your 1.6 harmony patch Verb_LaunchProjectile_TryCastShot.cs looks outdated. I think you've copied the Rimworld 1.4 or 1.5 function into your patch then added the yayo accuracy changes. This inadvertently disables the new 1.6 weapon traits system and disables vanilla pawn skills affecting mortar accuracy via not including verbProps.GetForceMissFactorFor().

It may be simpler to swap to a transpiler patch so you don't have to copy the entire vanilla function in. You only need to modify the lines you want.