全面战争:战锤3

全面战争:战锤3

评价数不足
(Quality of Life) name of power for legendary Delf & minor various QoL edits (warad_tww3_feliciana.pack)
   
奖励
收藏
已收藏
取消收藏
campaign
标签: mod
文件大小
发表于
更新日期
1.519 MB
2022 年 8 月 23 日 下午 5:00
9 月 2 日 上午 9:03
36 项改动说明 ( 查看 )

订阅以下载
(Quality of Life) name of power for legendary Delf & minor various QoL edits (warad_tww3_feliciana.pack)

在 ADRIEN manowarad WRP crossbowlov 的 1 个合集中
TOTAL WARAD III
12 件物品
描述
ahoy !

=> contact me if you need more details !


[description]

=> this mod is part of my compilation (all together make a small tweaked vanilla experience and keep all vanilla aspect useful)

=> minor summary:
(all)
- confederation is now far easier with "best friends"
(DE)
- added some specific name of power effects for each dark elf legendary lords (in their unique skill tree)
- lokhir unique black ark enable harpies / kharybdis / scourgerunners chariots with unique effects
- morathi 2 unique technologies give a boost to daemonettes & unlock them in black arks & RoR
(WE)
- enable bladesingers for drycha
(EMP)
- empire factions can store more regional units
- elspeth unique techs allow to gather more schematics
- balthasar unique techs allow to gather more essays
(GS)
- greenskins scraps income improved
(DC)
- daemon prince economy improvements & daemon prince got better melee stats
(VP)
- unique aranessa ship building is making mortal units better
(WC)
- unlocked missing RoR packs for several warriors chaos factions
- sigvald got access to azazel version of the "eye of chaos" mechanic

=> AI USE ALL OF THIS TOO !

*IMPORTANT NOTES*
=> ALL changes are made to be minor and spice up some negleted areas (mostly some minor fixes) partly replacing the need of any rework
=> this mod does NOT add every bonus of a name of power (it would be overpowered), only the main effect are added to make legendary lord's fetish units
=> khaine building chain in black ark is heavily useless, so i moved furies on purpose (waiting a DE building rework...)



[details]

(all)
=> CONFEDERATIONS are now far easier if you are at "best friends" relations !

(DE)
=> added some specific NAME OF POWERS EFFECTS for each dark elf legendary lords (in their unique skill tree):

- malekith's skills MOTIVATION THROUGH FEAR and WARLEADER gets 'fear for blackguards' from "grimgaze" name of power

- morathi's skill SHROUD OF DESPAIR can get '+30 armor for shades and dark riders' from "the grey vanquisher" name of power
- morathi's skill ABSOLUTE DEVOTION can get '+10 leadership AND +10% physical resistance for bleakswords, dreadspears and darkshards' from "fangshield" name of power
- morathi's 2 unique tech trees add: "+15 ap damages for daemonettes" for the first (second column) ; and "+15% speed for daemonettes" for the second (last column)

- lokhir's skill CORSAIR NOBLE gets '+100% melee piercing damages' from "krakenclaw" name of power
- lokhir's skill SLAVER gets 'frost breath for kharybdis'

- hellebron's skill DAUGHTERS OF DESPAIR gets '+10% ward save for furies and sisters of slaughter' from "lifequencher" name of power
- hellebron's skill DAUGHTERS OF DESPAIR gets '+15% ward save for har ganeth executioners' from "khainemarked" name of power

- malus's skill CONTEMPT OR HATRED gets '+10 leadership AND +10 weapons strenght for cold one units' from "tempest of talons" name of power

- rakarth's skill APEX PREDATOR gets '+10 leadership for monsters' from "beastbinder" name of power
- rakarth's skill PACK HUNTER gets '+10 leadership for cold one units' from "tempest of talons" name of power

=> BLACK ARKS:
- level 1 building of lokhir chain: "harpies"
- level 4 building of lokhir chain: "kharybdis" with frost breath (black ark only) + "scourgerunner chariots" with harpies claws (black ark aura)
- level 1 building of barrack chain: "daemonettes" (only morathi)
- level 3 building of barrack chain: "exalted daemonettes" (only morathi)
- level 3 building of barrack chain: "furies"

(WE)
=> DRYCHA elven infantry building: "bladesingers"

(EMP)
=> EMPIRE LEGENDARY LORDS allow more regional state troops caps from their first unique skill:
- wulfhart does +1 cap (= 6, no changes on his mechanic)
- karl does +5 cap (= 7)
- volkmar does +2 cap (= 3)
- balthasar does +3 cap (= 4)
- elspeth does +4 cap (= 5)
- confederation allows to combine them !

=> BALTHASAR unique techs improve more arcane essays gathering (20% + 10%)

=> ELSPETH unique techs improve more schematics gathering (25% + 15% + 15% + 15%)

(GS)
=> GREENSKINS scraps income improved x10 (tech +100 per turn & building +10/+20/+50 per turn)

(DC)
=> DAEMON PRINCE (daniel) ECONOMY:
- tzeentch money building chain gives +300/+500/+700/+900
and temple chain gives +100/+300/+500/+700/+900 (IF WIND OF MAGIC ARE TEMPESTUOUS)
- khorne money building chain gives +500/+600/+700/+800
and temple chain gives +400/+500/+600/+700/+800 (IF ENEMY ARMY IS AROUND)
- nurgle money building chain gives +400/+500/+600/+700
and temple chain gives +300/+400/+500/+600/+700 (IF GROWTH IS OVER 200 OR 5 POINTS)
- slaanesh money building chain gives +300/+400/+500/+600
and temple chain gives +200/+300/+400/+500/+600 (IF PUBLIC ORDER IS ENOUGH HIGH)
- all unique ressource chains give +12/+13/+15 glory

=> DAEMON PRINCE (daniel) first skill of undivided line does an additionnal bonus (same in all levels): +20 melee atk/def and +50% seductive money (all armies)

=> DAEMON PRINCE (daniel) specific lategame helmet (slaaneshi prince ponytail) got seductive frenzy and -50% seduction cost

(VP)
=> unique aranessa SHIP BUILDING allows to train AND BOOST sartosan units:
- level 5 building of aranessa flagship: "2 sartosas units" and adds +10 lead, +20 melee atk AND def to sartosian factionwide (and +50 armor to maneaters)

(WC)
=> Regiments Of Renown:
- sigvald, kholek, archaon, belakor get pack 1-2-3 and DLC RoR
- azazel gets pack 4 marauders
- morathi gets ror daemonette and ror keeper of secrets

=> SIGVALD get same eyes of chaos dilemmas as azazel faction instead of undivided dilemmas
- this means you can get the slaanesh blade from realm of chaos (doesnt overlap if azazel drops it)


[compatibilities]

=> The mod is compatible with any mods

=> Fully playable in SP and MP (if other MP players got same mods of course)

=> All my mods will always be up to dates with any DLC / FLC / patch as fast as possible

=> FOR MODDERS: this mod uses IDs in "building_units_allowed_tables" from 120000000 to 12000010 and "mercenary_pool_to_groups_junctions_tables" from 120000100 to 12000115



[use]

=> It should be safe to add or delete this mod with ongoing campaigns

=> INCOMPATIBLE WITH ANY MOD EDITING "wh3_dlc20_campaign_chs_eye_of_the_gods.lua" (= any mods editing eyes of the gods mechanic, game will get only the mod with highest priority



[end]

NOTE: "warad" means WARriors of ADrien (me), its a real long story, some know, some dont, some will...

=> check out my collection to see what i think essential, or to check the mods i make:
- i like simple mods (no scripts, no startpos for example)
- i like the original game, just with minor tweaks to allow a richer gameplay in every ways for everyone
- i play only with roleplay in SP and MP (campaigns and battles), and i never get tired of this !

have a nice campaign !
40 条留言
ADRIEN manowarad WRP crossbowlov  [作者] 9 月 2 日 上午 9:11 
ahoy !

- updated to 6.3 (true release)

IN BLACK ARKS:

=> khaine chain in black arks is fully useless so:
- furies added to tier 3 main barrack
- reverted the executionners to vanilla/default

=> morathi only:
- daemonettes added to tier 1 main barrack
- exalted daemonettes added to tier 3 main barrack

=> added screenshot to mod page to show the changes

=> entirely reworked mod's description to be sorted per races !

have fun !
ADRIEN manowarad WRP crossbowlov  [作者] 8 月 28 日 下午 11:35 
ahoy !

- updated to 6.3 (beta)

- no changes

have fun !
ADRIEN manowarad WRP crossbowlov  [作者] 7 月 30 日 上午 12:46 
ahoy !

=> GREENSKINS scraps income improved x10 (tech +100 per turn & building +10/+20/+50 per turn)

have fun !
ADRIEN manowarad WRP crossbowlov  [作者] 7 月 14 日 上午 7:17 
=> INCOMPATIBLE WITH ANY MOD EDITING "wh3_dlc20_campaign_chs_eye_of_the_gods.lua" (= any mods editing eyes of the gods mechanic, game will get only the mod with highest priority
ADRIEN manowarad WRP crossbowlov  [作者] 7 月 13 日 上午 6:43 
ahoy !

=> SIGVALD eyes of chaos opening are now the slaaneshi/azazel version instead of undivided

THIS MEANS YOU CAN GET THE SLAANESH BLADE from realm of chaos (doesnt overlap if azazel drops it)

- added a new screenshot to show that i met the slaanesh blade for example turn 20
- edited description

have fun !
ADRIEN manowarad WRP crossbowlov  [作者] 7 月 6 日 上午 3:59 
ahoy !

=> unique change for the morathi's effect from name of power

- morathi's skill ABSOLUTE DEVOTION no longer buff monsters (we have enough with the other legendary lords)

- morathi's skill ABSOLUTE DEVOTION can get '+10 leadership AND +10% physical resistance for bleakswords, dreadspears and darkshards' from "fangshield" name of power (more unique and balanced with the entire line)

=> changed description and screenshot to reflect the changes

have fun !
ADRIEN manowarad WRP crossbowlov  [作者] 6 月 17 日 上午 9:40 
ahoy !

=> updated to 6.2 (no changes, no bugs found)

have fun !
ADRIEN manowarad WRP crossbowlov  [作者] 6 月 4 日 下午 3:04 
ahoy !

- morathi gets ROR daemonette and ROR keeper of secrets
- lokhir no longer gets ROR daemonette

have fun !
ADRIEN manowarad WRP crossbowlov  [作者] 3 月 25 日 下午 5:09 
ahoy!

=> 6.1 update !

=> deleted all economy edits for kislev in the mod ! as kislev is finally fixed !

=> edited and shortened description ! (+ deleted kislev screens in mod's page)

have fun !
ADRIEN manowarad WRP crossbowlov  [作者] 2024 年 12 月 31 日 上午 2:15 
ahoy !

IMPORTANT UPDATE:
=> fully corrected a script bug on unlocked RoR not waiting 10 turns to be recreated
- affecting AI and potential army spam, because the script was loading every turn
- it was resetting RoR training each turn... making AI trains RoR everytime they lost one

=> script is now tested and working as intended !

have fun !