全面战争:战锤3

全面战争:战锤3

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High Elf Units for High Elfs 7.0
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标签: mod
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44.668 KB
2022 年 8 月 23 日 下午 2:54
12 月 8 日 上午 9:10
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High Elf Units for High Elfs 7.0

在 LordOmlette 的 1 个合集中
2023-12-27 Underdogs multiplayer test
30 件物品
描述
Welcome back, commanders! If you used the WH2 version of this mod, then you know what the deal is. For everyone else, read on:




If you confederate Avelorn, you gain access to Dryads, Treekin, and Treemen. You must own The Queen and The Crone DLC.

If you confederate Nagarythe, you gain access to Shadow-walkers. You must own the Aleaf Anar FLC.

If you confederate Yvresse, you gain access to the mistwalker units. You must own The Warden and The Paunch DLC.

If you confederate Eataine and the AI hadn't recruited Alastar for whatever reason, he'll be available for recruitment. Why would you want to confederate Tyrion?

If you confederate Knights of Caledor, you gain access to Imrik's dragons. You must own the Imrik FLC.

Recruitment opens up 1 turn after confederating, assuming the former faction leader is alive. If they're convalescing, you'll need to wait until they're "ready for duty". The new units will be in the RoR panel (elite recruitment options) regardless of what buildings are available in each province. Because these units are added to the RoR pool at level 0, recruitment bonuses will not apply to them.

Without this mod, you only have access to these units if the confederating faction happened to have recruited them into their armies... but factions don't want to confederate while they have armies, so :shruggy:


COMPATIBILITY

This is partially save-game compatible: you can activate the mod anytime, but do not de-activate this mod after confederating Yvresse unless you're starting a new campaign!

It's mostly a script mod, so it should be compatible with everything, however if you ask "Is it compatible with X?" the answer is "I have not tested it with X, therefore I do not know." Also I will probably mute you.

If you're using SFO, what you pick for unit caps (Capacity) matters: This mod doesn't work properly with "Factionwide Caps" or "Factionwide and Army Caps", however it works fine with "No Caps" or "Army Caps".

If you're using Team OvN's OvN Lost Factions: Citadel of Dusk mod, then Althran Stormrider's RoR units will be available when you confederate Citadel of Dusk.


Recruitment Stats

Shadow-walkers - 4 start, 9 max, 20% replenishment chance
Dryads - 4 start, 10 max, 20%
Treekin - 2 start, 6 max, 15%
Treemen - 1 start, 2 max, 10%
Athel Tamarha Faithbearers - 8 start, 8 max capped, 20%
Spire Guard of Tor Yvresse - 6 start, 6 max capped, 15%
Sentinels of Astaril - 6 start, 6 max capped, 15%
The Skyhawks - 6 start, 6 max capped, 15%
Knights of Tor Gaval - 4 start, 4 max capped, 10%
Imrik's Dragons - Just 1 of each, ya greedy bastids.

Note that I cannot get rid of the unit caps on mistwalkers because it's hardcoded like that in the database.

Also I'm not going to remove unit caps on Imrik's dragons. If you insist otherwise, I'll tell you to go hang out with Tyrion.


ACKNOWLEDGEMENTS

Thank you to everyone for your patience, and thank you to everyone who supported this mod in WH2!

Huge thank you to Mixu who figured out everything that changed with merc pools in WH3 2.0.

Thank you to The Willy Way for spotting that all confederated units were being treated like actual RoR and starting with 9 chevrons. (That should only happen for Imrik's dragons.)

Thank you to Ice Tea Manis for testing SFO compatibility.


KNOWN ISSUES

If you don't get your new units 1 turn after confederating, make sure the newly-confederated lord isn't wounded. You may need to wait until they finish convalescing.
179 条留言
Beast 1 小时以前 
I saw one mod, but sadly its not updated and propably its not going to be, also i they work worse than you mod, i just wants those units from buildings, but ofc i understand, TY anyway :)

But if you know any mod thats works that way and its updated and you can tell me its mod name i would appreciate it, i tried to find something like that but i like i said, i found only one and its not working.
LordOmlette  [作者] 1 小时以前 
OK, I very stupidly assumed that the ToT DLC units were unique to Aislinn. I'm not sure how I missed that they weren't. In new campaigns going forward , you will not get the DLC units when you confederate Aislinn. My apologies for the confusion.

@Anton - there's no such thing as "run this code before or after disabling a mod", so the fact that your game didn't crash after disabling the mod is good enough for me.

@Beast - I'm sure there's other mods that do this, you can use one of those.

@ABG125 - Given how badly I botched the most basic functionality of this map, I'm going to hold off on making any additional changes until I have a chance to learn what a dragonship is and how they work.
Beast 3 小时以前 
Hi awesome mod but can u do it from buildings so u can actually get lvl for them and recruit them normal way instead of recruiting them without waiting for turn to end which opens possibility to cheat a little like recruiting entire army before enemy attacks u etc.
Atleast submod/ other variant mod please?
anton 12 月 7 日 上午 10:46 
Good evening, dear author of the mod, when disabling the mod, hiring squads remains possible, is this a bug or should it be? in the mod version for patch 6.xx, hiring disappeared after disabling the mod.
georg 12 月 7 日 上午 8:52 
Thank you so much for the update. One of the greatest mods for TW3!
dragorislordofmercy 12 月 6 日 下午 2:20 
Thank you for the update. You are awesome, and my friend and I have been looking forward to this mod.
Taurosius 12 月 6 日 下午 2:18 
Thanks for updating!
anton 12 月 6 日 下午 12:44 
Good evening, in patch 6.xx, after disabling the mod, the recruitment of lawless lord units (shadows, dragons of Imric, etc.) disappeared in the set of elite units. Now, after disabling the mod, their recruitment does not turn off, they are in legendary units, tell me dear author of the mod, this will be fixed or not. Thank you in advance for your reply.
LordOmlette  [作者] 12 月 6 日 下午 12:01 
I'm really, really sorry for the delay. They changed more than I though they would and testing took way longer than I thought it would. Everything should now work as expected.

If you already confederated Aislinn, you'll get his units next turn as usual.
LordOmlette  [作者] 12 月 6 日 上午 11:59 
@ABG125 - no dragonships except for the ones Aislinn has with him when he's confederated.