Kenshi
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Mourn Reborn!
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1.292 MB
2022 年 8 月 21 日 上午 9:32
2024 年 8 月 5 日 下午 2:29
23 项改动说明 ( 查看 )

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Mourn Reborn!

描述
Introduction:

Meet Garri Baldi, a Tech Hunter ``representative" with big dreams for the decaying town of Mourn. Garri likes to hang out in the Bar at Mourn where he sips his rum waiting for a well heeled adventurer to part with their legitimately earned cats in exchange for re-vitalising Mourn.

Features:

Through some comedic dialogue players can invest in upgrading Mourn to turn it into a functioning faction (Tech Hunters) town. The options are summarised below.

* Install power generators in two of the small shacks.
* Add gate guards that will use the turrets to defend Mourn.
* Rebuild one of the towers becoming a Shinobi Thieves HQ.
* Add a skeleton limbs shop in the Longhouse.
* Add a trade shop in the Y-house.
* Make the Ancient Lab purchasable.

Or you can by-pass the investments and simply buy Mourn for 1,000,000 cats.

The base town of Mourn has also been modded to make it more appealing to set up a base there, for example there are public wells located around the Town, additionally placed turrets, the Y-house has been repositioned so it isn't full of terrain features or trees, and a couple of steel refineries have been installed. The Slave Platform has been replaced with a lore friendly ruined Slave Market, which makes the mod more flexible and allows for another building slot for purchase later.

Notes/Spoilers:

After each investment, the player will get a small reward, usually tech or research documents in good faith from Garri.

To see the town override to each step you have to travel to another town and back again, as is normal for other overrides in game.

As a final reward the player's faction will become allied with the Tech Hunters, and after investing in the thieves guild you'll also be granted membership to the Shinobi Thieves.

As an alternative to all the above, during the initial investment chat about power stations, the player has the opportunity to counter offer Garri and buy Mourn (if you have over 1,000,000 cats in your purse). If you choose this option Mourn will be abandoned by the Tech Hunters and it'll become all yours!

If you want to kill the Great White Gorillo, do so before investing in the HQ, because this pays for the Tech Hunters to kill it/clean out the rubbish inside and it will disappear when the town overrides.

After the Town has been fully upgraded, the Slave Market is renamed "Free Market" to represent the town shedding its United Cities legacy and the building then becomes purchasable.

Warnings:

This was my first mod, it is a beta version. I have tested it, but like with anything there may be bugs. Just comment, and I'll try to fix them.

Players are advised to use the mod in a fresh game and not with other mods that alter the Town of Mourn.

It is possible for Garri to die, just like any other NPC in Mourn if you never choose to upgrade it.

Patches available:

There are a few patches available that either I or others wrote, here are some links to a couple.

Mourn Reborn UWE compatibility patch: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3579110096
Mourn Reborn monke patch: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3527933807
热门讨论 查看全部(3)
7
10 月 7 日 上午 3:16
Mourn not being updated/rebuilt after a certain point
Mitsurugi
5
2024 年 9 月 11 日 下午 12:14
Encountered Issues
Sarus
0
7 月 25 日 上午 4:08
New mod idea
Ben
270 条留言
Ben  [作者] 10 月 2 日 下午 4:14 
@Hastati someone made a patch to re-add the Gorillo, you may want to try it out. Link in the description under patches.
Ben  [作者] 10 月 2 日 下午 4:13 
@Drestalos since I just figured out how to patch, this is next on my list!
Ben  [作者] 10 月 2 日 下午 4:11 
My attempt at a UWE compatibility patch: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3579110096 you need to install this alongside this and UWE.
Tiohzi 10 月 1 日 下午 7:46 
compatible with UWE?
Ben  [作者] 9 月 16 日 上午 7:15 
Hey! Regarding town errors. This sounds like the town duplication bug where there are two Mourns over each other. This may be because your faction name has been changed from the default (a completely normal thing to expect).

Unfortunately I can’t find a way to make one’s faction name dynamic. In other words you may try setting your faction name back to the default ‘Nameless’ and try re-importing.

I hope this helps, sorry you’re having these issues!
bmankrusty 9 月 15 日 上午 1:51 
I'm experiencing a couple bugs. i bought mourn out right and after loading back into the game i cant build anything after loading back in but if import it fixes it but i cant see inside the buildings like normal, i have to zoom all the way in towards the character just to see in the build. i do have universal wasteland expansion but I don't think that messes with mourn but could be wrong. i also haven't renamed mourn.
Drestalos 8 月 18 日 上午 6:29 
Hey bigguy! Any chance there's a possibility of a compatibility patch for CATO? They said it's incompatible with this mod, but I am not sure in what ways they don't work together. When you get a chance anyway, even just an idea how they don't work, so I know lol. Appreciate the mod bigguy! :beeped:
Ben  [作者] 8 月 15 日 下午 3:27 
Hi, OK I’ll take another look soon!
Hastati 8 月 15 日 上午 3:28 
Loving this mod so far, just ran into a bit of a problem though. It seems that the Great White Gorillo has disappeared before the final clutter cleanup. I had just finished getting the Thieves Tower refurbished when I decided to fight the GWG. I opened the locked gate and the complex was completely empty. I don't have any other mods that affect Mourn or even creature spawns so I don't think it could be anything else.
Ben  [作者] 7 月 29 日 下午 12:41 
@Mottle if you have any mods installed that overwrite the base Mourn he won't be there. You should check!