全面战争:战锤3

全面战争:战锤3

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Disciplined State Troops (Orderly animations for empire state troops)
   
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graphical
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810.734 KB
2022 年 8 月 21 日 上午 8:48
2024 年 12 月 12 日 上午 7:39
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Disciplined State Troops (Orderly animations for empire state troops)

描述
"Settle down men! We are soldiers of the empire, not an unruly rabble of norsican savages!"

Purpose:
Updated for TWWIII! The standard animation for state troops was too rowdy for my tastes. This mod changes the selected animations (melee) or spacing (ranged) for all state troops and their assoiciated RoR's to a more disciplined option. Now they still move slightly/feel alive, but no longer break formation to jeer!

Animation changes:
-Spearmen
-Spearmen (Shields)
-Eldred's Guard
-Swordsmen
-Swords of Ulric
-Sigmar's Sons
-Halbardiers
-Nordland Mariners
-Greatswords
-Carroburg Greatswords

Spacing changes:
-Crossbowmen
-Stir River Patrol
-Handgunners
-Gunderson's Surefires
-Silver Bullets

Known Issues:
-"Klaus is acting a little strange..." (I only noticed this about a week after releasing the mod. If you look very closely at an individual melee combat for awhile, you might see a state trooper make a weird motion with their head that belies which unit animation set I used for the melee troops to make this mod work; tomb guard. Unfortunately there's no real way to fix this without making an entirely different kind of mod, but it seems to be a pretty rare animation and isn't very noticeable in the first place).

Thanks and Credit:
-Melinda Safitri for thumbnail/image support
51 条留言
Shatilov 10 月 3 日 上午 8:13 
the tables are outdated, needs an update.
BattleFrog 8 月 1 日 下午 1:16 
This mod messes with some SFO units stats like imperial foot and nordland marines. Imperial foot loses shield stats and gets greatsword statlines and animations ruining the units usefulness and nordland mariners lose their ranged weapon and halberds. Just incase anyone was as confused as me as to those things.
ONURIKO53_117 1 月 30 日 上午 4:47 
Please also remove the excessive taunting/screaming like barbarians when idle... Or at least make it way less frequently, it`s so annoying :/ Just STAND DEFUK STILL AND BE DISCIPLINED FFS!
Grjóni Grjónason 1 月 28 日 上午 6:03 
needs a update
fartsballs 2024 年 5 月 18 日 上午 11:14 
Does this remove the stupid swordsmen jumping animation?
Solo Jedi 2024 年 5 月 7 日 下午 1:22 
Hey I wanted to report a compatibility issue with (5.0 Empire) Guns, Smoke & Spectacle by BrutusCz. For some reason this mod makes the smoke from just handgunners firing not appear but other gunner units like nuln ironsides and hochland long rifle have smoke still when they fire.
The Mighty Ragnarok 2024 年 1 月 7 日 下午 8:07 
is there an sfo patch?
Lys Albus 2023 年 9 月 1 日 上午 4:36 
can you update please?
sigmars_disciple 2023 年 5 月 16 日 上午 5:48 
Thx for quick reply! Okay, so the "Swordsmen" will work correctly if your mod is used with Sigmar's Heirs, but the "Reikland Swordmen" (and having those is the main point in running Sigmar's Heirs) won't, correct? That is without using Hooveric.

With Hooveric AND Sigmar's Heirs I'm still not sure what will happen... As Hooveric touches pretty much all textures for all races, everything Empire-related will revert to vanilla animations is my guess?

I don't know what exactly an "animation pack" is, so if you could break it down further in dummy speech for me (and probably others), that'd be much appreciated, haha! :D
Sturmageddon  [作者] 2023 年 5 月 16 日 上午 5:31 
@soulmimdproductions because I didn’t make actual new animation packs for these- I just took an existing animation and replaced the normal ones for the relavent units (so any “new” units added in other mods won’t be affected by default)