边缘世界 RimWorld

边缘世界 RimWorld

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Inspired Conversion
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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117.046 KB
2022 年 8 月 19 日 下午 7:46
6 月 12 日 下午 9:41
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Inspired Conversion

在 SkunkPlaysGames 的 1 个合集中
A Light Mod Pack
51 件物品
描述
Adds an additional inspiration to the game that functions like Inspired Recruitment but for ideological conversion.

Inspired pawns gain an ability called Instant Convert which functions nearly the same as the regular Convert ability held by pawns with the "Moralist" title. Using Instant Convert on a pawn will drop their conviction down to 0% immediately converting them to the Inspired Pawns Ideoligion.

Once the ability has been used or the inspiration expires, the ability will be removed from the pawn.
35 条留言
nikita150u 12 月 9 日 下午 8:20 
Laaame
SkunkPlaysGames  [作者] 12 月 9 日 下午 8:11 
The targeting parameters used by the ideology convert ability by default were subtly changed from 1.5 to 1.6.

1.5:
<targetParams>
<canTargetBuildings>False</canTargetBuildings>
<neverTargetHostileFaction>True</neverTargetHostileFaction>
<canTargetMutants MayRequire="Ludeon.Rimworld.Anomaly">false</canTargetMutants>
</targetParams>

vs.

1.6:
<targetParams>
<canTargetAnimals>false</canTargetAnimals>
<canTargetSelf>false</canTargetSelf>
<canTargetBuildings>false</canTargetBuildings>
<canTargetMechs>false</canTargetMechs>
<canTargetSubhumans>false</canTargetSubhumans>
<onlyTargetColonistsOrPrisonersOrSlaves>true</onlyTargetColonistsOrPrisonersOrSlaves>
</targetParams>

So you can see that now friendly factions are excluded where previously they would have been included. Just one of those things.
nikita150u 12 月 8 日 下午 10:44 
What happened that i can no longer convert other fraction pawns?
Yoann 2024 年 10 月 12 日 下午 11:59 
The check for anomaly was not required, it comes from the ideology conversion ability who doesn't have a check (I haven't Anomaly).

Thank you for your mod :)
SkunkPlaysGames  [作者] 2024 年 10 月 12 日 下午 8:47 
Okay, I have implemented your suggests re: show when drafted, hostile, capable of violence, the missing fields for the comp property, and target mutants. Everything is fully functional and simpatico with Anomaly. It checks for Anomaly for the relevant code so Anomaly remains not required to function. Thanks again for the tip.
Yoann 2024 年 10 月 9 日 上午 8:51 
After some attempts, I fixed it by adding the fields of <li Class="CompProperties_AbilityConvert"> that you omitted.

There is also a <canTargetMutants>false</canTargetMutants> to add for Anomaly compatibility I think.
Yoann 2024 年 10 月 9 日 上午 8:23 
Yoann 2024 年 10 月 9 日 上午 8:20 
You should update your def with:
<showWhenDrafted>false</showWhenDrafted>
<hostile>false</hostile>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>

My pawn wasn't able to use the ability because incapable of violence.
whenwrašk 2024 年 9 月 14 日 下午 5:14 
does this work with Enhanced Beliefs?
SkunkPlaysGames  [作者] 2024 年 5 月 8 日 上午 9:46 
I don't know if something has changed or if people were experiencing a mod conflict but I only get 1 ideoligion point for a successful conversion when I use this ability with a fluid ideoligion. I will continue testing it a bit to see if I run into the same issue but it doesn't seem to be an issue.