安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











1.5:
<targetParams>
<canTargetBuildings>False</canTargetBuildings>
<neverTargetHostileFaction>True</neverTargetHostileFaction>
<canTargetMutants MayRequire="Ludeon.Rimworld.Anomaly">false</canTargetMutants>
</targetParams>
vs.
1.6:
<targetParams>
<canTargetAnimals>false</canTargetAnimals>
<canTargetSelf>false</canTargetSelf>
<canTargetBuildings>false</canTargetBuildings>
<canTargetMechs>false</canTargetMechs>
<canTargetSubhumans>false</canTargetSubhumans>
<onlyTargetColonistsOrPrisonersOrSlaves>true</onlyTargetColonistsOrPrisonersOrSlaves>
</targetParams>
So you can see that now friendly factions are excluded where previously they would have been included. Just one of those things.
Thank you for your mod :)
There is also a <canTargetMutants>false</canTargetMutants> to add for Anomaly compatibility I think.
https://gist.github.com/HugsLibRecordKeeper/f82f516deedbb3658d2b9f02cc48f2b9
<showWhenDrafted>false</showWhenDrafted>
<hostile>false</hostile>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
My pawn wasn't able to use the ability because incapable of violence.