Tabletop Simulator

Tabletop Simulator

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Blue & Grey: Shiloh
   
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Type: Game
Complexity: Low Complexity
Language: English
标签: SPI
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115.237 KB
2022 年 8 月 17 日 下午 4:56
2022 年 10 月 30 日 上午 4:21
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Blue & Grey: Shiloh

在 hjess60 的 1 个合集中
SPI 1969 - 1982
117 件物品
描述
"Shiloh is a tactical level simulation of the largest single battle in US military history up to that date. Before the two-day battle was ended, elements of of three complete armies totalling 100,000 men had participated, as well as elements of the US Navy. At the end of the second day, over 23,000 men were casualties. The battle was launched by the South, hoping that the newly-created Army of the Mississippi could decisively defeat the Union Army of the Tennessee before it could link up with the Army of the Ohio. Tactically, the battle was a Marginal victory for Union forces, although its strategic implications wee much more far-reaching. Had the South succeeded in its attempt, the state of Tennessee would have been recaptured by the Confederacy, and Union offensive power broken in the Western Theatre for at least a year. A Confederate thrust into the North would have been by no means improbable. The Union victory at Shiloh, more than any other battle, sealed the Confederacy's fate in the West." (from the Shiloh rules folder.)

Shiloh is one of four games included in the Blue & Gray Quadrigame set. The game includes a 17" x 22" three-color map, 100 counters and an Exclusive rules folder. A Standard rules folder, containing rules common to all four games included in the Quadrigame, is also included.

Scale is 400 meters/hex. 1-2 hours per Game Turn. Game mechanics are a simple movement-combat system with rigid zones of control. Sequential Player Turns, retreat and advance after combat are common to these games and surrounding to cut off retreat is a major strategy.

A new concept, "Attack Effectiveness" is introduced in this set of games. Essentially, attacking units that receive an "Attacker Retreat" result in combat are rendered "ineffective" (may not make further attacks, but still defend normally) for the rest of the day. This restriction is removed once a Night turn occurs. This makes "what the heck" type attacks very risky as one's army can be rendered quickly "ineffective" through a series of low-odd attacks.
9 条留言
eren_koyunoglu 2022 年 11 月 2 日 上午 12:26 
Thank you for looking into it.
hjess60  [作者] 2022 年 11 月 1 日 下午 2:45 
Hitler's War looks not too hard to import, but I will have to replace those swastika counters with something else... my mod for SPI's Seelowe was banned due to them and I had to redo it without the offending symbol.
eren_koyunoglu 2022 年 10 月 30 日 下午 10:54 
Thank you. I would love any of Hitler's War (my favourite from the bunch), The Russian Front, 1776, Source of the Nile, Gettysburg (Revised Edition).
hjess60  [作者] 2022 年 10 月 30 日 下午 12:59 
No plans as of now, however drop the name of an AH game you want and I might consider doing it in the future (Hint: The more counters there are, the less likely you are to see it :) )
eren_koyunoglu 2022 年 10 月 30 日 上午 10:00 
Thank you so much you made my day. A question: Will you be doing any Avalon Hill games?
hjess60  [作者] 2022 年 10 月 30 日 上午 4:23 
Its Shiloh again :)
eren_koyunoglu 2022 年 10 月 30 日 上午 12:03 
Dear hjess60, there must be a mistake in the mod as Jena opens instead of Shiloh. Can you possibly check it?
Davout 2022 年 8 月 20 日 上午 4:57 
Thank you !
Richthofen56 2022 年 8 月 18 日 上午 3:40 
Never heard of the Attack Effectiveness concept. Interesting concept and seems quite realistic. Surprised that it didn't catch on.